Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Also please dull down the ambient noise of the water as it currently sound like people are dropping in and out of it when noone is around. and makes for a really awkward and unpleasant experience when trying to clutch or rotate
Thanks for the map and sorry for my non-perfect English :D
Kind Regards Lukas.
Let's start with T-Spawn to B, the first thing you come across is the little indent. Personally I've been struggling to not walk in there on my first play. From what I saw I seem to be the only one having this issue though. As of right now I don't have a lot to say about mid.
However, now comes my biggest complain which goes for both A and B. When taking the default route to both sides there is only one way for the terrorists to enter the site. If you compare this to other maps like Inferno it is not that big of a difference. The problem arrives when a rotation is required. Once on B long or A main it takes ages for the terrorists to go to the other bombside.
In order to give a bit more flexability to the map I either suggest more entries to bombsites or make it quicker for terrorists to rotate if CT's overpower them on the site.
As for the CT's, I think they are given too much opportunities to block every possible route the T's can take. Also their rotation times seem out of balance with the T rotation times.
I hope this feedback helps a little. Overal the map looks great and I feel like it could have potential for proper competitive gameplay.
Greetings,
theelicht
it feels kinda unnecessary that there are two entrances to b and only makes the map more complicated
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2084915854
i think you should open this other entrance to A, it´s gonna punish rushing ct´s more and gives t´s another entrance to A
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2084915567
it looks like you can reach this if you jump down from bridge, i understand that you can´t do that for gameplay reasons but i think you should remove it entirely then
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2084915504
the front bit on the boat is very annoying when you´re going a and i think you should remove it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2084915445
i noticed a severe lack of boosting spots on this map. there are many places where it looks like you should be able to access it but this one is by far the worst
Please consider putting in music (or a destructible radio) to somewhere (T spawn for example) as it is a trademark feature of the best cs maps and could really add to the already special feeling of this fantastic map!
My suggestion is Hicham Chami - Bashraf Nawa Athar
https://www.youtube.com/watch?v=LtkBfxeHkbs
If Source 2 be relased, that areas could be open again?