RimWorld

RimWorld

Immortals
fridgeBaron  [developer] 4 Feb, 2022 @ 9:17am
Next Update
Still working slowly on the next update. Went back and forth on how I wanted to do things but think I have it all figured out now. Adding a new use for immortal heads but will probably keep the existing use for those who like chance Probably a few weeks before I release it at the earliest.

Things that are done
-Impale immortal(stops an immortal pawn from reviving, kills them if they are alive)
-Immortal Drugs
-Better way to make pawns immortals
Last edited by fridgeBaron; 23 Mar, 2022 @ 1:21pm
< >
Showing 1-10 of 10 comments
zecond 20 Feb, 2022 @ 11:54am 
Can you add wooden eyes prosthetic that give 0 vision for the Blindsight Meme from Ideoligy? Or prevent the pawn from regrowing the eyes somehow...
Den9789 23 Feb, 2022 @ 4:42pm 
You mentioned something about keeping work priorities after death and there is this mod that works super well with Immortals

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1905421159

If you were to integrate it into your mod, it would be exactly what you need with no extra work for you
fridgeBaron  [developer] 23 Feb, 2022 @ 10:43pm 
@Zecond
Adding in some fake eyes, probably did way more than I needed to but that tends to happen.

@Den9789
I might just put something on the main page about using that mod to do it. It already works and seems fully compatible. Thanks though
zecond 25 Feb, 2022 @ 11:35am 
Originally posted by fridgeBaron:
@Zecond
Adding in some fake eyes, probably did way more than I needed to but that tends to happen.

@Den9789
I might just put something on the main page about using that mod to do it. It already works and seems fully compatible. Thanks though
The mod doesnt work with yours for some reason, my pawn kept dying from hunger over and over, its priorities kept resetting to 3, ive got the mod for the work tab so it might have interfered.
fridgeBaron  [developer] 23 Mar, 2022 @ 1:23pm 
just finishing up with the update making sure all the things I worked on are actually done. Probably will still be some things that slip though but I'll be able to work on those as they come up. Probably will be tonight or tomorrow depending on how many things I find that I forgot about.
Maple38 21 Aug, 2022 @ 3:55am 
Would be cool if you added a dev mode option to reroll immortality on all existing pawns, so when adding it mid-save you can still have that chance of your colonists and other pawns being immortals.
fridgeBaron  [developer] 22 Aug, 2022 @ 10:40am 
thats already a feature, check in the mod options. There is a button to add immortality and a button to remove immortality.
Maple38 22 Aug, 2022 @ 2:28pm 
I mean completely reroll though, like so you don't know what pawns have it or not and is random.
JohanTron2000 30 May, 2023 @ 7:36am 
what if you add a setting to where immortals can revive from beheading and where the lightning effect isnt there
Maple38 30 May, 2023 @ 10:44am 
That would kind of remove the point, no?
< >
Showing 1-10 of 10 comments
Per page: 1530 50