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I'm not sure if the dev will read these messages tho
in the private bool CanHeal(Pawn pawn) is a check
Code should be
I've built it locally and testing it.
// EDIT: Seems to be working, Thorhvatson is reviving :c)
Here's the link to a fixed dll, check set to > 0.1 https://we.tl/t-X2IB3hnZ90
If i wanted to see that one and other dll files and edit+save them, how would i go about doing so? What program would be the easiest?
I have no idea what each change does but if i come back to the game i'll be sure to try your file :p
The mod contains the source code. In order to compile I've updated the references and removed Ms Utils (?) as they weren't present on my system and not needed for compiling. Only changes apart from that was editing the value to read 0.1 instead of 0.5.
Damn then i went on another direction without knowing lol, this coding world is strange sometimes when you are someone like me that doesn't know much. Thanks for telling me how you did it, i'll look into the compiling thing later i guess, just for curiosity :p
Now there's the issue of the hundreds of errors[gist.github.com]. Seems they're coming from trying to ressurect pawns, but i have no clue about the specific circumstances as it's not consistent at all. I'll try to put it lower in the load list and see what happens.
You can contact the author to check, so that "IsNewThingReplacement" is not activated on corpses.