RimWorld

RimWorld

Immortals
Rupula 27 May, 2024 @ 9:00am
Bug Report: Immortals Healing Speed on the Map
As a Japanese speaker, I apologize for my poor English.

While playing a long-term colony for about 2000 days, I encountered a bug where the healing speed of immortals on the map became abnormally fast, and injuries were healed instantly. This bug persisted even when using this mod alone, so I do not think it is due to a mod conflict.

Here are the specific circumstances under which the bug occurred:

In a colony around day 2000, after killing a hostile fallen immortals in a state similar to the one shown in the image, the healing speed of all immortals on the map increased abnormally while the killed immortals was regenerating its wounds to revive. The mod settings are at default. Additionally, it was confirmed that wounds continued to regenerate even when the game was paused while the bug was occurring. Once the bug occurs, this state continues indefinitely, but it can be fixed by saving the game in a new save file and then loading it.

Image URL: https://imgur.com/a/Bk78llq

Although I have been fixing the bug by repeating the save and load process each time it occurs, it happens frequently, so the case mentioned above is probably just one example.

I am reporting this bug in the hope that it can be fixed.

Thank you for your attention to this issue, and I apologize for the lengthy and poorly written message.
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Rupula 1 Jun, 2024 @ 7:32am 
When I checked the debug log, I found the following error:

[23:19:41]
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 8C2E4753]
at Immortals.Immortal_Component.TickLivingImmortal (Verse.Pawn pawn, System.Int32 tickMult) [0x003a6] in <28421474f16f4345838e59dcb5ba7d4c>:0
at Immortals.Immortal_Component.GameComponentUpdate () [0x00192] in <28421474f16f4345838e59dcb5ba7d4c>:0
at Verse.GameComponentUtility.GameComponentUpdate () [0x00017] in <9f1e970858404620af05148900af1df8>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.GameComponentUtility:GameComponentUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

[23:19:41]
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 8C2E4753] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.GameComponentUtility:GameComponentUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
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