RimWorld
Reunion
Kyrun  [開發人員] 2020 年 2 月 12 日 下午 4:23
[Bug] Drugged on spawn (conflict with No Pawn Left Behind?)
引用自 Shieldsbrothers
So every time I have an event to bring someone in, they are drugged, is that suppose to happen? I have tested with no Ally People and they aren't drugged. It really hurts the "Refugee Chased" Event cause they can't even run into my base and get instantly captured by the pirates

引用自 Kyrun
this is strange. Did your starting character also have a 100% Forced Health Condition with some drugged conditions? It could be just the scenario settings.

引用自 Shieldsbrothers
Negative, I have medieval player faction and made sure no one had any medical condition on start, I have to go into Dev mode and remove the drugged modifer or else i will lose the new pawn

引用自 Kyrun
Just to be clear, I meant this: https://imgur.com/a/R70deyP
Some scenarios give you a temporary health condition on start.

But if that's not the case, then this is a tough one. I can't think of any reason why that would happen. Could you open the debug log and see if there are any error messages? Specifically what type of drug condition are they afflicted with?

引用自 Shieldsbrothers
Just checked my Scenario, no Forced Health Condition, send me a link to the forum while I do a mod test.
I just did a mod test, Found a conflicting mod called "No Pawn Left Behind" That caused the drugged effect, now whenever I do events to get reunion people they have multiple bruises and cuts and are in Pain Crit, non Reunion people dont have it. Gotta do some more testing after I sleep and work tomorrow
Sorry for the spam but this is the final one for the night, just did a test, started a fresh new world, spawned a Reunion person, no damage, use that EXACT SAME mod order in my current world (Same mods, different order) They spawn in damaged and hurt, ONLY Reunion Pawns, not non Reunion.
最後修改者:Kyrun; 2020 年 2 月 12 日 下午 4:24
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Kyrun  [開發人員] 2020 年 2 月 16 日 下午 4:33 
@Shieldsbrothers
Assuming you're using the latest updated mod:
  1. While in your loaded game, enable Development Mode in the Options menu.
  2. Open the debug actions menu (top of the screen, 5th icon from the left).
  3. Find the command [Print "Ally" list]. Should be at the end, under Mod - Reunion (by Kyrun). Click that.
  4. Open the debug log (1st icon from the left).
  5. Look for the last line, "Ally Pawns In World Pool".
  6. If the remaining pawns are still there, then they should return again some day.
  7. You can set the mod settings to be 100 for all values, then debug trigger the Wanderer Joins event if you want to let them join immediately.
  8. If they are not listed in the debug log, open the debug actions menu again and choose [Make world pawn "Ally"].
  9. If your characters are there, find and select them. Repeat as needed for every character.
  10. If your characters are not there, they are no longer in the World pool for some reason, and I can't help you there.
Kyrun  [開發人員] 2020 年 2 月 16 日 下午 4:36 
Regarding No Pawn Left Behind, I started a new game (no mods except No Pawn Left Behind) and spent over a year's game time but couldn't get that event to load. I don't have that kind of real world time to burn so I'm just gonna leave it as not compatible.
OstianTactician 2020 年 2 月 16 日 下午 5:02 
Hmm, I removed No Pawn Left Behind and my Reunion Pawns are still hurt when they spawn in. I'll try to figure out a way to inject the two I need into the world pool to add the Reunion Trait
Kyrun  [開發人員] 2020 年 2 月 16 日 下午 5:50 
Is this your original game from the earlier version of my mod? That caused a fair number bugs and that may have caused all these. I'm so sorry about that. At this point there's nothing much I can do since it's a chain reaction from the bugs. On the bright side at least you got 40 of your family back together... I've never tested with that many pawns!
OstianTactician 2020 年 2 月 18 日 上午 11:39 
I reset the save after so I can do it legit but it may have been an eariler version, I just remove hediff the wounds
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