Forts
0437的模组包
[E]抚摸  [developer] 1 Jan, 2022 @ 7:05am
Series Descriptions in 0437`s mods
Materials
Explosion-proof
-80% resistance to explode damage, Explosion-proof Shield has 97% resistance.
-Suitable for defense against Powder Series weapons.
-Request: Workshop

Rapid
-Building time is reduced by 50% and weight-bearing capacity is increased by 100%.
-Suitable for reinforcing the base of a fort to prevent it from collapsing.
-Request: Armoury

Enhanced
-Slightly increased weight-bearing capacity, 100% more hitpoints, heavier.
-The most suitable material for defense.
-Request: Munitions Plant

Energy
-With the ability to reflect small bullets and lasers, consuming energy.
-Suitable for defense against advanced laser weapons, placed at the very front of the forts.
-Note: This type of material can be turned off like an energy shield, the color changes to gray when it is turned off, and it loses its original function.
-Request: Factory

Other Materials
-Slabstone: strong but poor weight-bearing capacity, suitable for temporary defense when resources are low.
-Rubber: strong weight-bearing capacity but fragile, cheap weight-bearing material, do not expose to the outside of the fort.
-Sponge: very soft and light, strong air resistance, very fragile. Can completely absorb less damaging bullets, suitable for pre-defense.
-Glass: Extremely brittle, poor weight-bearing capacity, but reflective. Cheap material for laser defense. Note: The color changes to red when it is turned off, and it loses its original function.
-Energy Door: An Energy Shield that can open.
-Iron Gauze: Lower hitpoints than Armour, only blocks enemy non-laser type bullets. Good for placing in front of AA weapons and turbines.
-Spring: Highly elastic, can be used to pull a tilted fort upright.
-Chain: High hitpoints, can block enemy non-laser bullets. An enhanced version of the rope.


Devices
Overload
-Has high productivity, but consumes energy and causes a large explosion when destroyed.
-Highest productivity, but needs to be better protected.
-Request: Workshop

Expanded
-Increasing the storage capacity or wind angle, destruction causes explosion and combustion.
-Needs to be better protected.
-Request: Workshop

Power
-Gets a small amount of additional energy production capacity. The explosion generates an electromagnetic pulse.
-When suppressed by the enemy or when it is difficult to build a turbine, it can replace the turbine to obtain a small amount of energy production.
-Request: Armoury

Lined/Streamlined
-Lined: reduce the wind angle, increase the wind distance.
-Streamlined: Recycle a small amount of metal immediately after the upgrade.
-Lined is the most suitable upgrade for turbines. When you need to use metal urgently, you can streamline the metal store to get metal quickly.
-Request: Armoury

Enhanced
-Increases production and capacity, increases hitpoints, and reduces explosion damage.
-Better balance in all aspects.
-Request: Upgrade Centre

Other Devices
-Stonebags: An enhanced version of the sandbag.
-CNFT Monument: It doesn't improve a lot of production, it just stays as a memento.
-Canyue: Used to be used as the mascot for this mod, but now it has been removed.
-Also: this name is in Hanyu Pinyin, where yue is pronounced [ɥè] or [jueə].


Weapons
There are up to 12 weapon Series in 0437`s mods, plus Basic ExpansionSpace-base WeaponsGround-base Weapons and Moonshot Expansion brings the total to 15.
In fact, many Series have distinct features though, with only one or two weapons in this mod
If you want to use these Series in your mod, it is allowed.

Powder
-Bullets have high explode damage and fragmentation.
-One of the most damaging Series, with terrifying ability to break through defenses while consuming more resources.
-Material Series Explosion-proof can effectively defend against such bullet attacks.
-Request: Workshop

Permeate
-Bullets penetrate more strongly and ignite structures in their path.
-Suitable for getting through defenses to inflict damage on weapons, or igniting enemy forts for disruption.
-Request: Workshop

Flaming
-Bullets ignite a wide range of structures on hit, but have lower direct damage.
-Combine with Commander Firebird for best burning effect.
-Request: Workshop

Heavy/Enhenced
-Huge damage, extremely strong and high consumption.
-The easiest way to boost damage.
-Request: Upgrade Centre/Munitions Plant

Cycle
-Upgrade to toggle functionality and achieve diverse attack patterns with one weapon.
-Note: Due to a certain version update where weapons in the middle of firing cannot be upgraded, the only Cycle weapon left for this mod is the secondary Draw Beam.
-Request: None

Accurate
-Has very low or no bullet spread.
-Excellent for weapons with high original bullet spread (such as Minigun and 20mm Cannon).
-Request: Upgrade Centre

Laser
-Bullets are changed to lasers or are unaffected by gravity, but are effectively resisted by reflective materials.
-Series that do not have any distinguishing features.
-Request: Factory

Emp
-Bullet damage reduction with emp effect.
-As key weapons for breaking through reflective materials later in the battle.
-Request: Armoury

Impact/Kinetic Energy
-Significantly reduces bullet damage or no longer deals damage, instead causing a powerful impact to destroy the enemy fort structure.
-Contrary to conventional weapons, the more dense the enemy's fort defenses are, the more damage the Impact weapon deals.
-Request: Upgrade Centre

Scatter
-Significantly increases the number and spread of bullets.
-Suitable for destroying vertically aligned AA weapons clusters or for mass destruction of surface defenses of enemy forts.
-Request: Upgrade Centre

Jamming
-Significantly higher bullet count, minimal damage, but high AA hitpoints.
-Fired before the launch of missile-type weapons, effectively blocking enemy AA weapons and protecting high-damage missiles.
-Request: Armoury

Corrosive
-Has higher damage against non-wood materials, but less damage against wood materials (or explosive weapons with sustained damage).
-Great for destroying enemy fort defenses.
-Request: Armoury
Last edited by [E]抚摸; 1 Jan, 2022 @ 7:22am