Team Fortress 2

Team Fortress 2

Laser Sentry
Pan 7 Jan, 2015 @ 4:27pm
Possible stats
Can chose between mini sentry and regular sentry
takes more metal to upgrade the regular sentry 50 a hit with the wrench
locks on and never misses the target
rockets turn into pomson 6000 shots
------------------------mini sentry--------------------------------
+50% more health for the sentry
+Regenerates ammo when the ammo is low
-Regenerateing stops the mini sentry completely
+the closer you are to the sentry the longer the range it has
+the farther you are the more fire rate it has
-the farther you are the shorter the range until it reaches basic mini sentry range
-the closer you are the less dps the mini sentry does
< >
Showing 1-15 of 33 comments
Bacon Pyro 8 Jan, 2015 @ 11:41am 
+doesnt need ammo
+lvl 3 makes enemy marked for death instead of shooting rockets
-costs more to build and upgrade
Last edited by Bacon Pyro; 8 Jan, 2015 @ 11:41am
AntsAntsAnts 8 Jan, 2015 @ 2:00pm 
How about +20% damage taken from sniper shots on the sentry?
HEX: BALLS ITCH 8 Jan, 2015 @ 2:14pm 
Originally posted by иῳ◊レς ∑レ₮₮ⅰレ:
Can chose between mini sentry and regular sentry
takes more metal to upgrade the regular sentry 50 a hit with the wrench
locks on and never misses the target
rockets turn into pomson 6000 shots
------------------------mini sentry--------------------------------
+50% more health for the sentry
+Regenerates ammo when the ammo is low
-Regenerateing stops the mini sentry completely
+the closer you are to the sentry the longer the range it has
+the farther you are the more fire rate it has
-the farther you are the shorter the range until it reaches basic mini sentry range
-the closer you are the less dps the mini sentry does
how about you add '+25% damage from explosives' so the health thing isnt too OP?
Pan 8 Jan, 2015 @ 4:33pm 
Originally posted by JonnyBarba:
Originally posted by иῳ◊レς ∑レ₮₮ⅰレ:
Can chose between mini sentry and regular sentry
takes more metal to upgrade the regular sentry 50 a hit with the wrench
locks on and never misses the target
rockets turn into pomson 6000 shots
------------------------mini sentry--------------------------------
+50% more health for the sentry
+Regenerates ammo when the ammo is low
-Regenerateing stops the mini sentry completely
+the closer you are to the sentry the longer the range it has
+the farther you are the more fire rate it has
-the farther you are the shorter the range until it reaches basic mini sentry range
-the closer you are the less dps the mini sentry does
how about you add '+25% damage from explosives' so the health thing isnt too OP?


Yes I would understand that it would be a great idea
Originally posted by conoredwards:
How about +20% damage taken from sniper shots on the sentry?
how about 20- from sniper shots but 20+ froma all shotguns
HEX: BALLS ITCH 10 Jan, 2015 @ 1:12pm 
Originally posted by Pope AtheistMcClellan IIXV:
Originally posted by conoredwards:
How about +20% damage taken from sniper shots on the sentry?
how about 20- from sniper shots but 20+ froma all shotguns
thats a bit OP and makes it a bit too complex
HEX: BALLS ITCH 10 Jan, 2015 @ 1:20pm 
Originally posted by Bacon Pyro:
+doesnt need ammo
+lvl 3 makes enemy marked for death instead of shooting rockets
-costs more to build and upgrade
thats kind of OP
Araxamas 10 Jan, 2015 @ 5:35pm 
LV1
+Immune to Laser Weaponry
+Fires slow bursts of lasers which burn enemy players. (2 Seconds per burst) (Players Disintegrate on death)
+Does not require Ammo
+25% Max HP

LV2
Same Stats as above, but fire rate increased to 1 lazer burst per second, as it would now have two lazers.

LV3
Same as LV2, except is now equipt with a Lazer cannon ontop, which shoots charged Cow Mangler Shots, and takes longer to reload, (Yes the Charged ones, which set you on fire)

Just my thoughts.

HEX: BALLS ITCH 11 Jan, 2015 @ 1:37am 
Originally posted by Araxamas Terimidias:
LV1
+Immune to Laser Weaponry
+Fires slow bursts of lasers which burn enemy players. (2 Seconds per burst) (Players Disintegrate on death)
+Does not require Ammo
+25% Max HP

LV2
Same Stats as above, but fire rate increased to 1 lazer burst per second, as it would now have two lazers.

LV3
Same as LV2, except is now equipt with a Lazer cannon ontop, which shoots charged Cow Mangler Shots, and takes longer to reload, (Yes the Charged ones, which set you on fire)

Just my thoughts.
thats not a bad idea
CanOfRaccoons 11 Jan, 2015 @ 10:48pm 
Originally posted by Little Clown:
Can chose between mini sentry and regular sentry
takes more metal to upgrade the regular sentry 50 a hit with the wrench
locks on and never misses the target
rockets turn into pomson 6000 shots
------------------------mini sentry--------------------------------
+50% more health for the sentry
+Regenerates ammo when the ammo is low
-Regenerateing stops the mini sentry completely
+the closer you are to the sentry the longer the range it has
+the farther you are the more fire rate it has
-the farther you are the shorter the range until it reaches basic mini sentry range
-the closer you are the less dps the mini sentry does
This needs some editing... DUN! It has +75 more health (Anything i dont edit stays the same!) It has no DPS slowness only a bit faster no matter what it can see normal (Undisguised) spies shoots other spies sapping other items and like the Pomson it drains uber cloak and for weapons that need no ammo or use metal it will drain any of those. Pretty much all.
Tempest 15 Jan, 2015 @ 1:54pm 
Umm......Only VALVE picks the stats
CanOfRaccoons 15 Jan, 2015 @ 4:42pm 
Originally posted by Luigi:
Umm......Only VALVE picks the stats
Well sometimes Valve does let the creators pick the stats.
HEX: BALLS ITCH 16 Jan, 2015 @ 3:39pm 
Originally posted by Luigi:
Umm......Only VALVE picks the stats
well aren't you a happy bunny?
Sponge_Cake 25 Feb, 2015 @ 4:39pm 
mini sentry

fires a laser that does 2-8 damage per sec on target (depending on range) and 1-3 damage per sec on anyone that walks into the beam

pros:
+30% turning speed on the sentry
-5% moving speed on targets while getting hit by the laser
30% range >:)
does not require ammo
drains 3% cloak every second
drains 3% uber every second

cons:
-65% knockback
costs 120 metal to build
Last edited by Sponge_Cake; 25 Feb, 2015 @ 5:01pm
Lepmos 17 Apr, 2015 @ 11:53pm 
You would have to make the damage less because if its a laser it stays on you the entire time. Where as the normal sentry bullets have a small time beetween each shot.
< >
Showing 1-15 of 33 comments
Per page: 1530 50