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+Alt-fire:5 sec animation of scout planting it and a cactus wall appears
Wall deals 5 dig an sec while in contact with someone,takes 500 dmg to destroy, and is about as tall as a level two sentry and as wide as medics mvm sheild.
+Wall can stop payload
- Only one wall can be out at a time
- Cannot use melee while wall is out
- 10 sec recharge when wall is destroyed
- 20% dmg on hit
Also, stopping payload is a huge deal in maps like Thunder Mountain where you have a big ramp so i think its not balanced for what you said
+15%dmg
-10%deploy faster weapon
-15%uber healt rate
[+] On Hit: Bleed for 2 seconds
[-] On miss: Hit yourself, idiot