Starbound

Starbound

Nebulac Race: LEGACY
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Oмεяυıп  [developer] 8 Feb, 2020 @ 1:23am
Bugs / Errors
Encountered a problem? Let's figure it out!
You're gonna want to describe the problem to me, as well as grab your starbound.log from (Starbound>storage>starbound.log).

I only need the first, unnumbered starbound.log! Please open it and copy all the contents. If you would please, go to pastebin and post it there. Then you can grab the link to it and post it here!

With a description of the problem and the log, I'll do my best to solve the issue!
Last edited by Oмεяυıп; 19 Jul, 2021 @ 11:36am
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Showing 1-15 of 16 comments
keroro04ex 10 Feb, 2020 @ 11:01am 
Hey so I can't seem to get a Nebulac villager to spawn. I got a room with 3 Nebulac beds in it, but every time I put in the deed, it summons a Apex Miniknog guard. To be clear, it just has the beds, a Nebulac Light, and 2 Nebulac Doors.
Last edited by keroro04ex; 10 Feb, 2020 @ 11:02am
Oмεяυıп  [developer] 10 Feb, 2020 @ 11:21am 
Originally posted by keroro04ex:
Hey so I can't seem to get a Nebulac villager to spawn. I got a room with 3 Nebulac beds in it, but every time I put in the deed, it summons a Apex Miniknog guard. To be clear, it just has the beds, a Nebulac Light, and 2 Nebulac Doors.

Woah, that's really weird. Lemme try to recreate that in my game really quick. For me, they've been spawning fine, but I'll try that particular combo..
Oмεяυıп  [developer] 10 Feb, 2020 @ 11:33am 
Well, a Nebulac spawned for me.. Have you tried removing and placing the deed again? They should definitely spawn with that many objects! If you try again and it doesn't work, could you follow the instructions above about getting the starbound.log so I can see if any error is secretly happening?
keroro04ex 10 Feb, 2020 @ 11:47am 
It won't let me. It says it's corrupted or unsupported or something.
Oмεяυıп  [developer] 10 Feb, 2020 @ 12:00pm 
Originally posted by keroro04ex:
It won't let me. It says it's corrupted or unsupported or something.

What is corrupted? The deed or the starbound.log? This is something else......
keroro04ex 10 Feb, 2020 @ 12:49pm 
I figured out the problem. All I had to do was reset my universe.
Oмεяυıп  [developer] 10 Feb, 2020 @ 1:20pm 
Originally posted by keroro04ex:
I figured out the problem. All I had to do was reset my universe.

Ah.. Alright.. Hopefully it doesn't happen again.
AtlasOfTheStars 15 Feb, 2020 @ 7:39am 
I've installed both the mod and its FU/FR patch, but the race doesnt appear in the base FU character extender even if i have xbawks installed. do you have any idea why?
Oмεяυıп  [developer] 15 Feb, 2020 @ 9:05am 
Originally posted by sQuIsHyDoLpHiN666:
I've installed both the mod and its FU/FR patch, but the race doesnt appear in the base FU character extender even if i have xbawks installed. do you have any idea why?

Are you using FU with it as well? Or just the race mod + the patch?
I'm pretty sure FU has its own extender and doesn't need an extender, the requirement is only there to remind people to have one (if they don't use FU). I also learned Frackin' Races doesn't require Frackin' Universe I guess.

But if you don't use FU and this is happening.. hmm...
liango 21 Aug, 2020 @ 1:08am 
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/npcs/bmain.lua"]:191: (StarException) Lua Exception caught running action node sayToEntity in behavior villager: (LuaException) Error code 2, [string "/scripts/actions/dialog.lua"]:113: Dialog type dialog.converse not specified in villager
stack traceback:
[C]: in function '_ENV.error'
[string "/scripts/actions/dialog.lua"]:113: in function <[string "/scripts/actions/dialog.lua"]:108>

bestmod but some error
kill floran villager
Oмεяυıп  [developer] 21 Aug, 2020 @ 8:38am 
Originally posted by liango:
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/npcs/bmain.lua"]:191: (StarException) Lua Exception caught running action node sayToEntity in behavior villager: (LuaException) Error code 2, [string "/scripts/actions/dialog.lua"]:113: Dialog type dialog.converse not specified in villager
stack traceback:
[C]: in function '_ENV.error'
[string "/scripts/actions/dialog.lua"]:113: in function <[string "/scripts/actions/dialog.lua"]:108>

bestmod but some error
kill floran villager
Can you send the entire log, please? I see what is being affected but not the source problem.
Gooey 5 Apr, 2023 @ 9:39pm 
Would there be any kind of incompatibility that makes Nebulac guards spawn without armor or weapons?Over at least 10 different characters I have found simple Nebulac trader posts with at least two naked Nebulac, and I presume they are the guards as they do retain aggro speech bubbles.
Gooey 5 Apr, 2023 @ 11:35pm 
Originally posted by The Floof of Tankery:
Would there be any kind of incompatibility that makes Nebulac guards spawn without armor or weapons?Over at least 10 different characters I have found simple Nebulac trader posts with at least two naked Nebulac, and I presume they are the guards as they do retain aggro speech bubbles.
Upon further inspection using the spawn commands you have listed, it is only nebulac guard, both villageguard and nebulaccompound spawn in with their equipment.
Oмεяυıп  [developer] 25 Jul, 2024 @ 6:10pm 
Originally posted by Vault Grill:
Originally posted by The Floof of Tankery:
Would there be any kind of incompatibility that makes Nebulac guards spawn without armor or weapons?Over at least 10 different characters I have found simple Nebulac trader posts with at least two naked Nebulac, and I presume they are the guards as they do retain aggro speech bubbles.
Upon further inspection using the spawn commands you have listed, it is only nebulac guard, both villageguard and nebulaccompound spawn in with their equipment.
Huh... This is strange. Thanks for the report!
Veloxio 29 Mar @ 6:42pm 
Hi! Firstly, love the mod, I don't have many species mods these days but I usually have at least a couple of yours installed :)
Not sure if you're still supporting/troubleshooting at all but thought I'd check.

Running into a weird error when breaking items in a Nebulac village - any Nebulac NPCs that see me breaking blocks/items die instantly. Seems to be issue with the thief accusation dialog?
This is the start of the errors, plus more lines later down. It's pretty long, so there's a pastebin with the rest of it.

[22:24:45.834] [Error] Exception caught loading asset: /dialog/thief.config:accuse, (AssetException) Could not read JSON asset /dialog/thief.config
Caused by: (JsonParsingException) Cannot parse json file: /dialog/thief.config
Caused by: (JsonParsingException) Error parsing json: unexpected character parsing word at 139:1
[22:24:45.844] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/npcs/bmain.lua"]:162: (StarException) Lua Exception caught running action node sayToEntity in behavior guard: (LuaException) Error code 2, [string "/scripts/actions/dialog.lua"]:18: (AssetException) Error loading asset /dialog/thief.config:accuse

https://pastebin.com/N0SyBiD5
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