XCOM 2
Psionics Ex Machina 2.0
 This topic has been pinned, so it's probably important
MrCloista  [developer] 20 Jul, 2020 @ 2:32pm
Experimental Psionics: PCS List
All PCSes will grant 50-70 PsiOffense and 1-10 Will. You have a 10% chance to pull 1 Random PCS from Loot.

The 8 following Passive Abilities are available on the new PCSes:

  • Fortress - Psi Operative is immune to fire, poison, acid, and explosive damage.
  • Solace - Psi Operative is surrounded by an aura that extinguishes or blocks any mental impairments for themselves or nearby allies. 4-tile radius. Conditions include disorient, stun, and panic.1
  • Sustain - If the Psi Operative takes enough damage to be killed, they are immediately put in Stasis for 1 turn and their health is only reduced to 1 HP. This can only happen once per mission.
    If the Psi Operative takes lethal damage, they immediately enter Stasis mode with 1 HP, but only once per mission. Does not clear status effects like acid or fire.
  • Unstable - The soldier deals 50% increased damage with offensive Psionic abilities, but using an offensive Psionic ability has a 25% chance to make them panic.
  • Psionic Atrophy - Increases Psi Offense by 15 and grants immunity to Psionic damage and Mental effects. Damage taken from all other sources is increased by 33%.
  • Battle Meditation - Hunker Down increases your Psi Offense by 10 and your Will by 10 for 2 turns.
  • Mind Over Matter - Whenever this soldier takes damage, the cooldowns of their Psionic abilities are reduced by 1.
  • Spirit Thief - Killing a psionic enemy increases Psi Offense by 15 and damage dealt with offensive Psionic abilities by 50% for 2 turns.