VTOL VR

VTOL VR

Carrier Ocean Battle
ccfreak2k 4 Aug, 2022 @ 5:13am
Alternate Strategy - No Rearming, All Angry Flying
The main strategy, aside from quicksaving and reloading a lot, is a saturation attack with AGM-89s combined with very high speed flying.

At loadout time, get 4x AGM-89s for the carrier and 6x AIRS-Ts for shooting at missiles; you can get away with fewer AIRS-T missiles, but it's virtually impossible without at least a few because of the NMSS cruiser. TGP recommended to create/validate GPS target(s) but not strictly required; using NAV for setting GPS target(s) is possible but more difficult. At the time of this post, the mission budget was $100K, and this loadout costs about $95K including full fuel and TGP. You can follow this guide with half fuel for added fun.

Maintaining extremely high speed and careful maneuvering is key. You're going to spend almost the entire time in the mach 1.0+ speed regime. You will also be beaming/notching a lot, so this will be good practice. Remember to drop chaff as you beam active missiles. Don't bother using chaff on fighter/ship radar.

You will probably get splashed a lot. The ESuperMissile (from the NMSS cruiser) will blow a hole in your plane. A fighter's ASMRM-7 will slap you. AAA will put holes in you. You might even accidentally touch the water at mach 1. Take a deep breath. You must persevere. You must survive.

First, set your AGM-89s to SSEvasive mode. (popup mode may work but makes them more susceptible to AAA thus lowering your chance of success) Fly towards the enemy carrier group and set up GPS target(s) on only the carrier once it's in range; ignore other ships. Arm your weapons. Use your judgement on any incoming missiles whether to g-pull or shoot your AIRS-T at it, but you'll probably just want to shoot them to save time.

Switch to your AGM-89s and quicksave during a quiet period.

Divert at some point before 20nm from the enemy carrier and fly at an angle to the left or right of the group until about 7nm out from it and lined up with a gap between the front/side ships for a straight shot to the carrier. If you imagine a 45 degree diagonal line shooting out from the carrier's front left/right, you want to intercept this line. For the rest of this guide I will assume you veered right, but it works just as well from the other side due to symmetry. You may get nails or the occasional spike from an enemy fighter, but they're going to be busy dealing with your friendlies at this point. Ignore anything that isn't an active missile threat.

Quicksave when you are at the 10nm mark.

Turn left slightly, pointing towards the gap between ships and directly at the carrier. Descend rapidly to 2500ft at 500 knots. Keep level at the gap (use autopilot HDG/ALT modes if needed) and fire all four cruise missiles with about 4 seconds cadence in between. You're doing this to make sure each cruise missile clears the others while keeping them in a loose cluster. They'll descend to a few hundred feet over the surface on their own. If they collide, reload and try again while pointing slightly away from the target, which will spread them out more.

Your cruise missiles will almost certainly get popped before they even get close to their target on their own; there's too many IR missiles and AAAs. Take another deep breath because now you're now going to do something incredibly stupid and arguably the kingpin of the plan: you're going to be the distraction for your own AGMs. (this guide assumes that AAA/IR defense will not prioritize cruise missiles over enemy aircraft)

Veer slightly right to clear your cruise missiles (don't bump into one!) and burn towards the rear of the carrier group, just to the right of the right-most ship, aiming for 500ft altitude when you arrive. Stay ahead of your cruise missiles, but don't go too far ahead. You won't necessarily need afterburn and will want to arrive about 8 seconds ahead of your cruise missiles but not much earlier than that. You can use your NAV to track them; they will be blue circles with a line jutting out towards the target to indicate their direction.

As you approach the rear of the right-hand ship you'll probably be getting a lot of missile warnings if you haven't already. If any friendlies are in the air still, most of those warnings won't be for you. Keep a sharp eye for smoke trails coming your way and use AIRS-T as needed since you won't have time to beam. Ignore all other missiles not headed towards you or any that will clearly miss. Welcome to the eye of the storm.

Once you reach the rear of the right-hand ship, angle slightly up (about 5deg at most) and start slowly hooking left towards the front of the ships and increase altitude with the outer ships straight down below you. Ideally you should be able to see the carrier the entire time if you look up as you turn. You should be too close for most of their missiles to even track you and constantly ahead of AAA fire because of your ascent/constant turn. With luck at least two of your cruise missiles should hit and sink the carrier while their guns/missiles are busy with you. Defend any IR missiles from the carrier (4-step IR defense: idle/flares/wait/AB; you almost certainly won't have the angle for an AIRS-T shot but really shouldn't need it) and g-pull any active/semi-actives (they'll be in boost phase so will mostly just fly right past you with little effort on your part).

If you time it right you should have done more or less a 180 degree turn as the carrier explodes. Reload if the carrier does not explode. (you'll be able to tell because all four corners of the carrier will have explosions, and it will of course start sinking) Continue to defend any remaining threats, continuing to turn past 180 degrees if needed, as you leave close range and descend towards 500ft on either the left or right side of the carrier group. You'll now be back in missile hell.

Quicksave. (as an alternative, you may decide to circle around the front of the carrier group instead; one of the advantages of rear-first is that ship missiles have to curl backwards to reach you)

If you didn't pass through the "Approach to Enemy" WP, set that as your WP, otherwise ask tower for a landing (make sure to yell because your RWR/MWS is almost certainly going nuts at this point) and then follow that WP to the carrier. Stay extremely low to the deck, practically skimming the water, maintain high speed (550+kn), make a wide turn towards the WP to preserve speed and defend any missiles. Beam and notch/chaff/g-pull any active missile threats that show up in the next 30 seconds or so; don't bother notching fighters (because they're constantly moving) or ship radars (because you're constantly moving).

This is the final tricky part. If any enemy fighters are still in the air, they will be very angry and will be lobbing a lot of ASMRM-7s (AIM-120-alikes) at you at medium range and IR missiles at close range. Do not let them get within IR range; you can't afford a merge because you will be beaten with missiles. Keep going full AB towards the WP at no less than 600+kn.

If you get any pitbull alerts (red M with red circle on your RWR) from 12-4'o clock (left) or 8-12 o'clock (right), beam, then notch or g-pull, making sure to quickly recover speed and point to the WP again; if any are 4-8 o'clock (rear) make slow, lazy turns left and right, going about 15-20 degrees off-angle from the WP and counting 5 seconds between turns, while going straight cold (this forces the missile to lose speed and eventually burn out before reaching you). Maintain the highest possible speed (700+ kn). Fighters will continue to lock you and fire missiles when in range but will eventually be unable to do anything else besides point their radar at you, which they will continue to do for as long as possible.

As you pass through the "Approach to Enemy" WP you'll be greeted with a mission failure since the mission author didn't set a proper base waypoint for RTB. If you choose to keep flying and "complete" the mission, read on, otherwise you've basically completed the mission already.

As you approach the friendly carrier group, any remaining enemy fighters will be in very hot pursuit. Fly at an appropriate angle to put your carrier group directly in between you and the enemy fighters. Drop out of supersonic flight and begin circling behind the carrier group. Defend any active/IR missiles coming towards you. Shooting at the fighters is optional since your carrier group will eventually manage to hit every plane. Quicksave if desired, then land on the carrier. Ask your CO for a bigger budget. Mission technically accomplished.

Bonus round! If you feel really lucky, replace your 6x AIRS-Ts with 8x GBU-39s. On approach to the carrier group, create a separate GPS group and target the bow of each of the four support vessels. Set your GBU-39 deploy mode to auto at 240. After firing the cruise missiles, switch to your second GPS group and AB directly to the ships and start lofting at about 5nm to roughly +20deg up, then release all eight bombs when in range. Half-roll off towards the left (to the front of the ships) and defend/retreat as above. With this configuration, the ESuperMissile is virtually guaranteed death, but you stand a good chance of eliminating enemy fire altogether.

Good luck, pilot!
Last edited by ccfreak2k; 5 Aug, 2022 @ 12:36am