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Raportează o problemă de traducere
The traits are incorrect
Bug in character sheet
On line 6134, the DEXmod variable is being applied to MeleeStrike1Ability instead of MeleeStrike2Ability
Bug in character sheet
On line 2350 the x coordinate is incorrect. It overlaps StrikeType1.
Bug in character sheet
In the updateCalculatedValues() function. The "-- Ability Scores and modifiers" section is located after the "-- Ancestry, Background, Class, Size, Deity, Traits" section of code which uses some of the modifiers before they are initialized, causing a lot of nil values for the ability score modifiers such as STRmod and DEXmod.
So the "-- Ability Scores and modifiers" section should be moved above the "-- Ancestry, Background, Class, Size, Deity, Traits" section
Thanks for reporting... added all fixes.
Cards will update when i get more reports on them, because I know there is more :)
- No Support for the feats: Nimble Elf, Toughness, Untrained Improvisation
- Money isn't imported to GM sheet
You are correct for Deception... it will be fixed today.
Feats:
Nimble Elf - it is already possible (you can add by using Speed and in description add number 5)
Toughness - it will be added (will use HPadd and then id description add number)
Untrained Improvisation - i will not add that.
Money are not imported because GM controls money from his sheet. This way you can easily add or remove coins from any character.
@Darrenithus
Cards don't update character sheet.
Cards are just there to have info.
with
near the end of the object script.
Character sheets are now blank and remain blank after correctly formatting and dropping cubes. What's even more strange is that my players can still roll skill checks and have the appropriate modifiers, despite the sheet being blank.
-Go to the scripts and to the functions "createDisplayNumber" and "createCheckBox".
-In self.createButton, change "uiBackgroundColor" for "Color(1,1,1)" and "uiFontColor" for "Color(0,0,0)"
For the creator of the scripts: I am not very experienced with Lua, but it seems after the update those functions can no longer see the variables assigned at the beginning of the file and the functions don't default to good values. Maybe you can figure out more.
In other words I moved to the Fantasy Grounds because it is platform made for tabletop RPGs.
Idk maybe in the future will update mods here but I can't promise it.
It's huge work for only one person to make and maintain it.