Arma 3
Stl-Generic Retextures-GM
Bug Reports
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Affichage des commentaires 1 à 7 sur 7
StellaStrela  [dév.] 1 avr. 2021 à 3h25 
For anyone experiencing problems loading missions made with the last version of the mod, regarding missing mod files.

The reason for this is I forgot that I edited the class modcfg entries in the configs

So to fix it, what you'll need to do is open your mission.sqm in a text editing program of your choice and swap out any mod entries that end with _cfg

For example

Stl_GR_GM_Khaki_cfg = Stl_GR_GM_Khaki
Stl_GR_GM_Olive_cfg = Stl_GR_GM_Olive
Stl_GR_GM_Black_cfg = Stl_GR_GM_Black


Sorry for any trouble caused for you all, I'd been so busy working on lots of things I totally forgot I'd made this edit and that it would be a big issue.
The German Flak Vest with Vehicle Crew belt rig is missing/not visible in Arsenal
Bikey seems to be outdated
StellaStrela  [dév.] 1 juin 2022 à 9h05 
Kofeina a écrit :
Bikey seems to be outdated
Hopefully that should be fixed now
I resigned all of the PBOs
Hi there, I tried to load in the Iran, Army 1925 decal in the Insignia: Nation category, but for some reason it's not loading in the decal. I tested this with only this mod being loaded in. Every other decal works fine, just the iranian one doesn't want to load in.
StellaStrela  [dév.] 25 sept. 2022 à 3h39 
Heya, I'll look into it, I've probably just done a typo in the config
Less of a bug, more of just something to state. Units used in this mod in an orbat faction will cause the faction to not be put in the editor or zeus. Maybe it's my end, but I was dying to use some unmarked Leopard 1s.
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