Arma 3
Possession Mod
 Ця тема закріплена, тому вона, мабуть, важлива
Bug Reporter
List any bugs you get here.
Please explain how it happened and give a link to the mission you are playing if it on the workshop.
Also if you find a way to replicate it, let me know.
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Показані коментарі 110 із 10
sorry but i have problem when are all soldiers dead what to do then plese
than it always stop the game and freeze
thanks...
Автор останньої редакції: Raymond Reddington; 20 лют. 2020 о 1:31
I have got the same problem
I am working on the soft lock problem.
I'm trying to have it switch to spectator when no allies are left.
Soft lock when every ally is dead should be fixed now.
Let me know if it still happens.
Might be a bit much to ask, but the mod seems incompatible with Dynamic Recon Ops, as it instantly goes to the fail screen when you launch the mission
Цитата допису E P I C G A M E R:
Цитата допису Banana Oil:
Might be a bit much to ask, but the mod seems incompatible with Dynamic Recon Ops, as it instantly goes to the fail screen when you launch the mission
this was not the case for me, though i havent tried this mod with the new update that fixes some stuff.
A couple maps worked, others didn't, which was super weird
@Banana Oil You would just have to contact the mission maker. My mod has problems with some missions and the only way to fix it is to remove some of the scripts that the mission uses.
Цитата допису Cardboardboxo:
@Banana Oil You would just have to contact the mission maker. My mod has problems with some missions and the only way to fix it is to remove some of the scripts that the mission uses.

Yeah no prob, like I said it's a bit much to ask of you since you don't have control over those
If I spawn in a unit with Zeus in the VA and try to possess it, the only result is a "No unit" error in the top left of the HUD. This seems to happen to every faction except civilians.
Автор останньої редакції: Mort; 8 берез. 2020 о 20:36
Revisiting this mod. In Dynamic Recon Ops, when I switch to another person, it RESETS the objects back to opening values. Has this been fixed?
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