Call to Arms

Call to Arms

Cheat Menu
Possible bugs?
Okay after using this in the campaign a bit, I have noticed a few things.
1) even with invincible mode on, Infantry can still be killed if they are mission critical or take enough damage to kill them outright.

2) with invincible mode on tanks/vehicles arent invincible they lose armor and can break/explode losing infantry in said explosion

3) some buggyness around enemy spawning from the menu, namely from what i have done only infantry waves work, vehicle waves dont. you can still spawn in an enemy vehicle but only in a singularity and not wave(s).

4) when leaving spawn user infantry interface, you are required to scroll up the length of that list to get back to your other options.

5) repair allied armor does not repair damage but functioning armor, only completely broken (hull/turret/tracks). if you have been hit a couple of times and want to remain at full armor you have to get your hull broken to return to full armor.

6) for the story mission where you control a tank, this menu is not an option, especially when it wouldve been helpful as i had run out of ammo by the second half of the mission.

If i notice anything else I will be sure to post. I don't know if these are there intentionally or not so I thought I should post it and ask.
< >
Showing 1-7 of 7 comments
MrThirtyOddSix  [developer] 10 Apr, 2020 @ 9:22pm 
1) if this infantry is under player control infantry, nor vehicles should not be harmed in any way. I know that there is still issue with game where invincible units can be accidentally killed by driving a vehicle into them. Blame that on game developers to fix this issue.

2) see point #1, I'm not able to reproduce this issue

3) this issue should be fixed. It was a problem due to previous introduction of spawning individual units and have now been corrected.

4) unfortunately this is how game behaves aka game developers need to fix this issue as I have no control as to how scroll icons into view

5) yep, this is an issue that I have no solution beside saying that I will keep looking how to make it better

6) again, this is by design. Game developers limited your view to TPS, hence normal strategy overlook is not available. From what I understand players have been able to save game and reload it to get Cheat Menu visible.
Last edited by MrThirtyOddSix; 10 Apr, 2020 @ 9:23pm
Deathman254 11 Apr, 2020 @ 7:20am 
thank you for taking the time to respond!
Sibernethy 2 May, 2020 @ 1:52am 
The invulnerable thing is important to me. I love this mod, and I'll be super pleased to see Invincibility working right. :)
ItsHord 2 Jan, 2021 @ 3:09am 
Have the same issue regarding armored vehicles being destroyed. Especially on the german campaign where you can stealth & are supposed to destroy the government convoy. It does not seem that the mod/game can differentiate between who is in charge of the vehicle.

As it has no issues with vehicles that you spawn.


Also for me i need to toggle god mode off & on whenever i spawn in a new unit. As it seems that the mod does not toggle god mode on for units that you spawn using the normal spawner & not the mod one.
Last edited by ItsHord; 2 Jan, 2021 @ 3:10am
pineapple91250 28 Jan, 2021 @ 11:29am 
When I try to load a single Player mission it crashes the game. The conquest/skrimish cheat mod also does the same thing
NerffffF 7 Mar, 2021 @ 3:57am 
I have a Problem in US campaign Mission Wolf Cave. When the mission start I got a white screen til the very end of the briefing and start with an empty map just only objectives showed up and nothing else. So do you have anyway to fix this?
Wayne 12 May, 2021 @ 2:36am 
When repairing a vehicle. Can not distinguish whether it is the enemy's vehicle or the player's vehicle, all will be repaired. I wonder if it is possible to distinguish and repair only the player's vehicle.:steammocking:
< >
Showing 1-7 of 7 comments
Per page: 1530 50