Team Fortress 2

Team Fortress 2

CP Brooklynn2
Docteur Whoa  [developer] 15 Feb, 2020 @ 4:58am
General Feedback
You can post all your feedback here, whether they are positive, or negative, in order to help improve this map!
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Showing 1-9 of 9 comments
Bozz 15 Feb, 2020 @ 7:49pm 
I play tested the map and over all I like it very much. There was some instances of health and ammo packs clipping into the ground, which I think needs fixing. Also with the spawns the spawn doors clips with things, which is sometimes distracting. I do LOVE the theme of the map(s), as I live in New Jersey and I'm very close to New York. I do feel like you portray a good image of what New York city would look like, but in the TF2 universe of course. I do feel like in regards to spawns there needs to be more directions, I was getting confused sometimes as to where to go at some points. The second map blue spawn confused me as to where I go, more arrows need to be provided. Also on the third map (or second, can't remember) I think you should add a train near the last point, it would make it much much more fun (like have a train go where the train tracks are). Also I feel there needs to be more spawn doors at certain points, having only one entrance can cause a lot of problems, most notably spawn camping.
Bozz 15 Feb, 2020 @ 7:49pm 
The map that had the sewer system was cool, however at one of the sewer entrances I couldn't just walk into it, I had to jump because I got stuck. There was many instances of where I needed to jump just to get over something simple. I think you need to add a little stair or something so it flows more easily. Also health and ammo pack placements. There was MANY times where there was a room that provided NOTHING to the flow of gameplay. The map that had that massive crane, near the crane there was a room and that room has literally nothing in it. Why would anyone go in it? I think there needs to be health and ammo in it. Because that room provides literally nothing and I don't see why I would ever go in there, except to maybe build an engie nest, but even then it gets easily countered by demoman? Overall great map, but just needs some tweaking in some areas.
Docteur Whoa  [developer] 16 Feb, 2020 @ 12:48am 
Thank you for your comments dude, I'll take some notes and push an update with some changes.

Regarding some of the points you make:
-empty rooms, engineers or spies may use them to get out if invisibility or build teleporters
-more trains, the map reached entity limits so sadly I can't even add extra cables.
Legacy Magmatron 18 Feb, 2020 @ 3:53pm 
this is an awesome map! , my only complain is there are too many props in the are , like , you can simplify it a little bit because i can easily see scount , engies and snipers having fun exploiting those things , but all in all , great work!
Docteur Whoa  [developer] 21 Feb, 2020 @ 1:15am 
Mmh, there may be too many props for detailing. I'll see where I can simplify the scenes without sacrificing visual fidelity.
MegapiemanPHD 24 Feb, 2020 @ 12:41pm 
This doesn't seem to be the same as the version on tf2maps.net, would be great to see it get updated there and run through some tests as it's an interesting looking map.
Docteur Whoa  [developer] 24 Feb, 2020 @ 1:22pm 
Yeah the TF2maps.net is the "old" version, Brooklynn. I'll set a separate page up, to keep the 1.0 as it currently is, because there has been a lot of changes: about the look, about the way some stages play, mostly stage 2 and the brand new stage 3. I'll dm you when ready.
=WL= POOTIS 9 Mar, 2020 @ 6:06pm 
I just recently found out that this is the latest build of the map(silly me) and although I havent played a lot yet, it's definetely 100 times better than the original, especially aesthetically speaking. I dont have much critisiscm for now but I do give you my applause. This really is awesome and I cant wait to see how it will evolve!
nemolee.exe 31 May, 2020 @ 11:57am 
Great map by my complaint is that it is not bot-compatible
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