Garry's Mod
RP_Locality
Map bugs and suggestions
Hi, First off, beautiful map, Moved to it on my RP server and won't change.
I've noticed a few bugs on the map and I'd like to make a suggestion.

There is one door which is impossible to use, the building to the right of the gun store, the door opens inwards and makes it impossible to go inside without no-clipping.
Right side of the gunstore: http://i.imgur.com/P2mmXKv.jpg
Door looks fine: http://i.imgur.com/hmd7wdb.jpg
Door opens inwards: http://i.imgur.com/16ciaY4.jpg
Door gets stuck on player, player cannot move: http://i.imgur.com/Ts3g81w.jpg
I'd love to see this fixed as I've had a few complaints about it.

Also, a suggestion. Would it be possible for you to make all the 'World Props' that spawn, not spawn as 'World Props' players can Gravgun and (as I have some entities that require physgun use) Physgun these props. It's mainly not the map but me having the setting for regular users to pickup 'World Props' but I think it'd be nice to see this implemented.
There is no way to blacklist them because it is registered as 'prop_physics' which stops *all* physgun use on *all* props.

Hope you take this into consideration,
Regards,
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กำลังแสดง 1-9 จาก 9 ความเห็น
Also, would like to point out that voices do not travel through the glass of the gun shop so you have to type. If something could be done to help this it would be much appreciated.
I know there is probably a way id dont know about but some of or a lot of the doors in the map ar e locked is there a way to lock and unlock them?
May I suggest adding a nodegraph to this map if there isn"t already?
โพสต์ดั้งเดิมโดย Sgt. Shkeli™:
May I suggest adding a nodegraph to this map if there isn"t already?

Just use Nextbots, they are better than the standard npcs. They don't requre the old limited npc nodes, only requires generating a nav file for source engines bots.
แก้ไขล่าสุดโดย A Trusted Friend In Science™; 10 ก.พ. 2015 @ 12: 29pm
how do you unlock doors
It runs like a powerpoint slideshow even on the lowest graphics setting. I also get the following errors:

env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor006a env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow020a Nav File is wrong or something (1) Attemped to precache unknown particle system "yellow_lightning"! Attemped to precache unknown particle system "red_lightning"! Attemped to precache unknown particle system "blue_lightning"! Attemped to precache unknown particle system "green_lightning"! Attemped to precache unknown particle system "orange_lightning"! Attemped to precache unknown particle system "purple_lightning"! Attemped to precache unknown particle system "black_lightning"! Attemped to precache unknown particle system "white_lightning"! Attemped to precache unknown particle system "v9_lightning"! Attemped to precache unknown particle system "generic_smoke"! Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL material) env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor006a env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow020a SoundEmitter: removing map sound overrides [4 to remove, 0 to restore]
hears mod use in telling you money and income please
The map brings me back to the menu whenever i try to load it
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กำลังแสดง 1-9 จาก 9 ความเห็น
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