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That is a little excessive... Do you really need all engrams unlocked all of the time?
You need to research engram overrides. Some examples included in the pinned messages.
The problem with doing that though is it will allow the SS Tekengrams without defeating the bosses as to achieve your objective you need to remove the vanilla prerequisites.
I've been using SS since it came out and S+ before that for several years. I know how it works. But you were stating that you are getting an overflow related crash.
That does not typically occur if the only mod you're using is SS. Hence why I thought you had additional mods or were using some kind of engram unlocker.
Either way... My suggestion from my first post still stands. You need to research engram overrides.
SS is a green stackable mod... Hence why it doesnt replace vanilla engrams itself. By removing the vanilla engrams you will break other mods you may choose in the future. It will be on you to test and verify this moving forward and then do additional engram overrides for any new mods you add.
If you use ASM like I do, you can also import the code https://pastebin.com/yNkUPQQ0
For this make sure to download the JSON code instead of copy pasting. Then you can use the import button and select the JSON file.
I know your post is 6 months old but I was looking everywhere for this solution. Thanks so much! I hope you didn't have to type all that out by hand
Hi, thank you for posting this. Spent a while trying to find this, shame there isnt a config option to do this for us.
I was wondering if you had an updated list, or if the one you posted is the most up to date.
Cheers
thank you for the job and happy new year
The fix is to do it in whitelist mode. See server config wiki page for full details
Unless you're getting the buffer overflow error... It's a lot of effort to go to merely to hide some engrams.
Also you don't need to enter the section for the level unlock unless you're planning on changing it. Just leave it out as it's not required
OverrideNamedEngramEntries=(EngramClassName=EngramEntry_"PetEmote_C",EngramHidden=False,EngramPointsCost=0,RemoveEngramPreReq=True)
It will not mess with the unlock level at all?