Stellaris

Stellaris

Extragalactic Cluster Start
Cyntax Error 10 Dec, 2024 @ 3:45am
Potential Bug
So, this is the origin I use for the primary race I play, in single or multi. A lot of my friends tend to build wide, so this lets me enjoy building tall without getting in their way. Thanks so much for this mod.

Wanted to report a *potential* bug? Started a game the other day in the Hexagon cluster, random normal single star, added resources and giga stars, disabled the Kerbals (this time, love playing with them occasionally!), and told it to keep the old system (as I'm unsure about if they fixed the diplomatic bug described). My species was set to PD "Cryoflora" world, and this worked previously, but I *believe* an update to their mod changed this one's generation?

When the cluster spawned in, my world was not Cryoflora, but a Tundra world. So be it, I went in and used commands, quite literally *guessed* it was something like 'pc_pd_cryoflora' and boom, the planet was changed back to a Cryoflora world. And here's where the weirdness began. My species habitability (still set to Cryoflora) was horrific on this new world, ~30% on a planet that's theoretically supposed to be their type. I went back to the empire editor and changed it to Bio-luminescent (pc_pd_biolumen) and ran it again in the same fashion, the same happened.

It spawned in a different type of home planet than my species was supposed to have (but their habitability was fine), and when I used a command to change the type back to what it was supposed to be, their habitability was atrocious.

I'm unsure if PD's recent update changed tags or IDs on their unique planets? I'm unsure how to check this, but I'd love to help; I can navigate the command console decently well and I've programmed before... but I've never touched Stellaris modding. Please let me know if I can do more, and thanks so much again for this mod. :happybs:
Last edited by Cyntax Error; 10 Dec, 2024 @ 3:48am