RimWorld

RimWorld

Monster Hunter RimWorld (Legacy)
AsG_Alligator  [udvikler] 11. apr. 2021 kl. 11:04
[Bug report thread]
If you find any issues, bugs or have any remarks on the mod's features post them here.
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ChrisPikula 14. apr. 2021 kl. 9:12 
Hiya again!

So, this is a conflict with an unknown mod at this time, probably one that deals with technologies. [Human Resources?]

Could not convert id number from thingID=Tech_MHMechanicalTier4444444440, numString=4444444440 Exception=System.OverflowException: Value was either too large or too small for an Int32.
at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00057] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Int32.Parse (System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider) [0x0000e] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Convert.ToInt32 (System.String value, System.IFormatProvider provider) [0x00005] in <567df3e0919241ba98db88bec4c6696f>:0
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.IDNumberFromThingID_Patch1(string)

I got around it by making a local copy of the mod, and changing the names of the techs to have a letter after the number. This is, sadly, a bit of a breaking change.
ygyg45 19. apr. 2021 kl. 4:51 
While applying this mod and playing the game, this kind of log occurred.
Is there a solution?


Config error in MH_Heavybowgun_Teostra: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Ob

Config error in MH_Heavybowgun_Teostra: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
AsG_Alligator  [udvikler] 19. apr. 2021 kl. 8:27 
This issue is ignorable. It is just Rimworld having a hardcoded check for forcedMiss.
ygyg45 20. apr. 2021 kl. 16:49 
umm...okay Thanks for the reply
Noel Namrog 28. maj 2021 kl. 16:54 
A few things I noticed in the Defs while doing some personal private tweaks.

- Kulve gives Kushala leather
- Daora Saggitari bow uses rathian leather
- Diablos Tyrannis Charge Blade uses Rathalos leather
Sidst redigeret af Noel Namrog; 28. maj 2021 kl. 17:36
Adeptly Inept 13. juni 2021 kl. 18:39 
Further expanding on Noel's list of items that use the wrong materials to craft:

Daora's bow uses Rathian leather.
Diablos bow uses Rathalos leather.
Nergigante short sword uses Great Girros leather.
Jyura gunlance shield uses Bazel leather.
Nergigante small shield uses Great Girros leather.
Rathian gunlance shield uses Zinogre leather.
Adeptly Inept 17. juni 2021 kl. 20:31 
I missed the Barroth Lance Shield that uses Pukei leather.
Darrien 8. juli 2021 kl. 14:50 
The Princess bow does not seem to work at all, the charging up for a weapon shows up but the character never fires, I am using Combat Extended but I do not think it would effect it.
AsG_Alligator  [udvikler] 9. juli 2021 kl. 8:11 
This mod is not compatible with CE.
Jborhi Ari 18. okt. 2021 kl. 10:40 
I've been having a problem where nargacuga won't spawn. Using dev tools I've been going around to different maps spawning 10x large monster appears and I have yet to see one spawn, however, based on the info-graphs you have available, I can discern that other monsters meeting similar temperature and rainfall criteria do in fact spawn. This makes me wonder if there is a fault in the mod code that doesn't allow nargacuga to spawn.
AsG_Alligator  [udvikler] 18. okt. 2021 kl. 10:48 
Already on it, Im a dumbass and forgot to add some monsters to the spawn pool.
AsG_Alligator  [udvikler] 18. okt. 2021 kl. 11:47 
Aand done
Jborhi Ari 18. okt. 2021 kl. 12:26 
Thank you so much. =)
wong_kamlung 27. okt. 2021 kl. 8:27 
While applying this mod and playing the game, this kind of log occurred.
Is there a solution?

Failed to find Verse.JobDef named EquipmentToolbox_Reload. There are 226 defs of this type loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DefDatabase`1<Verse.JobDef>:GetNamed (string,bool)
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string,object[])
Verse.GenDefDatabase:GetDef (System.Type,string,bool)
RimWorld.DefOfHelper:BindDefsFor (System.Type)
RimWorld.DefOfHelper:RebindAllDefOfs (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
AsG_Alligator  [udvikler] 27. okt. 2021 kl. 9:24 
Updated with a fix
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