DayZ
PerishableFood
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Showing 1-3 of 3 comments
Derleth 3 Apr, 2020 @ 12:47am 
There was a fridge added to the mod, you might want to update the file with an entry for it. Not terribly difficult for server owners to do it manually as long as we have the class name, so it's just a polite suggestion. :)
Last edited by Derleth; 3 Apr, 2020 @ 3:25am
Shads76 4 Feb, 2021 @ 6:50pm 
<!-- Perishable Food Fridge --> <type name="pf_fridge"> <nominal>25</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="tools"/> <usage name="Farm"/> <usage name="Village"/> </type>
Last edited by Shads76; 4 Feb, 2021 @ 6:51pm
VaDUHAST 28 Oct, 2021 @ 2:31pm 
<type name="SaltStone">
<nominal>15</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>13</quantmin>
<quantmax>13</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Village"/>
</type>
<type name="SaltPack">
<nominal>15</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Village"/>
</type>
<type name="LargePot">
<nominal>30</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Farm"/>
</type>
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