Garry's Mod

Garry's Mod

Half-Life 2: VR SWEPs
cleric  [developer] 21 Feb, 2020 @ 5:51pm
Suggestions/Reports
This is the place you can submit your mod-related ideas to, as well as report any issues you've encountered.
< >
Showing 1-12 of 12 comments
Arctic 22 Feb, 2020 @ 7:16pm 
A good attempt, though there are a few issues, some serious, some not so much.

I'll start with what I've found:

- SPAS-12 loading port is far too small, resulting in loading shells being extremely difficult
- Crossbow scope does not work
- SMG1 holographic sight does not work
- USP Match magazine is invisible
- You appear to have unnecessarily overwritten several ArcticVR magazine types, breaking default weapons. Rename your magazines to avoid these clashes. This is extremely serious.
- SMG1 uses what appears to be the TMP magazine. Why?
- SMG1 charges by pulling back the stock. The MMOD SMG1 has a modelled charging handle.
- .357 Revolver mesh is full of holes. I suggest using the "HL2VR" mod version.
- Crossbow functions very strangely. The best way to recreate the Crossbow's functionality would be an open bolt weapon with characteristics similar to a rocket launcher, with a disintegrating magazine. Open bolt means that the weapon's "slide" needs to be pulled back, and when fired, the slide travels forward. An example would be the MAC-10.
- The RPG is not aligned properly with the user's hand.
- The RPG uses the wrong rocket model and the rocket is positioned incorrectly.
- The RPG from HL2 is not an RPG-7 but a combination of the Stinger and AT-4.
Arctic 22 Feb, 2020 @ 7:26pm 
Actually, for that matter:

- The way the SPAS-12 works is totally incomprehensible. Pump action shotgun code exists, why didn't you want to use it? The slide is implemented as a, normal weapon slide, meaning that you can't use it as a grip and you can't even fire the gun while the grip is being held. I released shotgun reloading as a feature alongside pump action shotguns, so for some reason you would have had to decide to recreate pump shotgun functionality from scratch while it existed and was in plain view.
- Pistol slide hit box is too small.
- SMG1 foregrip grip position is misaligned, resulting in the player not appearing to hold it properly.

I'd be happy to work with you to help fix these issues.
Hugo 22 Feb, 2020 @ 8:22pm 
In addition, it'd be great to have the original sounds back, as some of the chosen sounds don't fit the weapons all that much (USP, SMG, Spas12)
So far I haven't gotten the crossbow to shoot, but I imagine it still has the original sound, as does the revolver and the RPG.
cleric  [developer] 23 Feb, 2020 @ 11:33am 
Originally posted by Arctic:
A good attempt, though there are a few issues, some serious, some not so much.

I'll start with what I've found:
...

I highly appreciate the fairly comprehensive report in regards to current issues. I'm planning on releasing an update soon which is based on the current feedback.
Looking further, I'm also open for cooperation; I'll make sure to get in touch with you.

Originally posted by Hugo:
In addition, it'd be great to have the original sounds back,
...

I'll make sure to retheme the current sound design; with the intention to get closer to the original. In regards to issues with reloading, with the new update, a suite of gifs will be released on the workshop page that showcase each reload; to prevent such issues from occuring. Last but not least, additions such as the AR2 will pop up too.

Cheers, lads!
Hugo 23 Feb, 2020 @ 11:52am 
Alright, thanks for the response! I'll be looking forward to updates!
25 Feb, 2020 @ 9:27am 
Issue's I've encountered:

-Pistol can't be ♥♥♥♥♥♥ (Or at least it's very hard to do so)
-Crossbow can't be loaded or reloaded
-Shotgun can't be ♥♥♥♥♥♥ or reloaded
-Hand clips through revolver on any player model
-Rocket launcher grip is broken and crashes the game or makes aiming very difficult
-SMG clip appears invisible
FoeFue 3 Mar, 2020 @ 7:45pm 
The only problem I have had is basically:

Shotgun doesnt work even though its loaded and ♥♥♥♥♥♥:
Crossbow doesnt work
Dual Elites 11 Mar, 2020 @ 6:10pm 
Don't want to nitpick but it appears you've mistaken the oval shaped indent on the right side of the SMG as the ejection port. That is all.
So, pistol broken. Don't know for other weapons 'cause I unsubscribed fast.
Basically, the magazine just stays floating away from the pistol when loaded. No, I have no clue what's happening, and they look like MMOD weapons, so please fix it
You may have seen the above in the mod's comments, then I saw this discussion
cleric  [developer] 7 Jul, 2021 @ 11:08am 
Originally posted by Who Ate All The Doughnuts?:
You may have seen the above in the mod's comments, then I saw this discussion
Hi, acknowledged! I'll reply when progress has been made.
Rock257 17 Sep, 2022 @ 10:10pm 
The issue i'm having is when I try to reload my bullets just fall out. The reloading of the .357 is annoying and f
< >
Showing 1-12 of 12 comments
Per page: 1530 50