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You gotta do it at start of everyround, but should only take about half a second.
Cause it gives you so much without almost nothing taking back. May be slightly less movement speed without water than now and something like possibilite put the gear on\off only from shelves (not sure if this possible due to crafting option) and this will also require some time (5-10 sec).
While I find some very niche uses for cyanide in applying an eventual permastun, I feel that poisons as a whole aren't particularly useful unless you're looking at griefing/PvP (both of which don't occur in my games since we're playing entirely cooperatively). All of the poisons take roughly the same amount of time to kill, and cyanide is the only particularly useful one since it applies a permastun effect at 70% severity.
The lack of poisons being useful or even just uncommon also makes the antidotes relatively unnecessary.
I think it'd be neat for ITA to expand on this part from Vanilla that seems a little neglected but maybe it's a rather niche design thing to focus on in the grand scheme of things
An idea is to add a new fabricator for stations, a "Station Fabricator", that allows you to do a simplified sub editor with limited non sub modifying items, like adding more Suit lockers or some of the modded work stations, while in a save...
It would work by saving the current sub, copying it into the "editor", then after it's done, re-add it back just like custom subs are added to the station sub selector or what not... just without the cost.. and since it saved your items before the edit you won't lose what you've earned during your save....