Barotrauma

Barotrauma

Into The Abyss: Campaign Overhaul for Seaworthy Men
Udrakan  [developer] 24 Jul, 2020 @ 9:35am
What I'm working on
Coming Next
Theres a lot cool stuff coming to the next version
-Outpost modules and events
-Fabricator + Deconstuctor in all outposts
-Cargo mission variety (timed, water sens, impact, egg crates that need fresh batteries etc.)
-High rep with factions/location yields cool benefits
-establishing new outposts means fresh stock of fuel rods in them (fuel is still scarce)
-fuel ore mining mission (illegal in coalition territory, separatists dont care)
-Monster Missions for military outpost rep, nest destruction for Mining op, artifact for research...
-Boss Variants of creatures for monster missions, *requiring* nuke arsenal,giving rep
-social alcohol event, where if players raise a glass together they get stronger benefit the more of them do the same thing
-special outpost modules with cool mechanics/stuff to do
-you can select which mission you accept, instead of getting 3 random ones all the time
-even better ruins, more puzzles, new ruin variant, epic items to collect and assemble into late-game gear at research station etc.
Last edited by Udrakan; 26 Nov, 2020 @ 10:50am
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Showing 1-5 of 5 comments
Da_Morgan 22 Jun, 2021 @ 7:52pm 
are you working on making the mod work
Udrakan  [developer] 23 Jun, 2021 @ 9:40am 
The mod already doesn't work, I'm now working to make it break your computer too.
Da_Morgan 23 Jun, 2021 @ 12:24pm 
nice maybe it will remove this bad mod while its add it
Lpzie 16 Aug, 2021 @ 10:57am 
any plans for modular components rather than everything lumped together?
Udrakan  [developer] 16 Aug, 2021 @ 11:00am 
Still in the "Maybe" bag. The mod is how me, Scale and Runolv envision the game, thats not something separable. Also maintaining those would be even more administrative work for me and I am a lazy person.
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Showing 1-5 of 5 comments
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