The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Become a Bard
jhatchdj 12 Sep, 2018 @ 11:04pm
Long Shot-Big Fan-Hope you see this
Pevey, first let me say I love this Mod. I have used it since I discovered it in some way on every play through. I entertain fantasies of writing a quest extension requiring it. So to begin with thank you.

Now on to my question. I dabble in modding and I record roleplays. I wanted to ask about the Player animations. How is it triggered? where is it stored? Can I customize it to add a lute that only I possess?

I have successfully replaced the Bard lute model in the game meaning the worn version of the lute is unique to me but as soon as I start the animation I grab the standard lute. I see that this is the animated lute model and so I replaced this and now all the bards play the custom lute. I want to create (From scratch if necessary) the necessary unique animation I just can't seem to find either the script trigger or the animation file. I'm likely just dense and I see you haven't been here in a year so its a long shot but here's hoping!

PS I'd (we'd) love to have the MCM back now that we have SKSE and UIExtensions for SE...if it's possible??

Again thank you for literally hours of great fun and memories made possible by your mod!
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Pevey  [developer] 4 Nov, 2018 @ 5:36am 
Hi, there, I just saw this message. I've moved on to ESO now and don't often fire up Steam lately.

I inlcude my source code withthe mod. If I were in your shoes, I would take a look and ask on the Nexus modding forums. I've always found someone willing to help there if I had a specific question.

I will say I only use animation that are present in the base game. I trigger them via the scripts. Adding custom animations is a whole diferent ballgame, and I'm not sure Fore and the other modders really knowledgeable about that are still modding Skyrim.
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