RimWorld

RimWorld

Garam, Race Addon
 This topic has been pinned, so it's probably important
muyahoya  [developer] 24 Feb, 2020 @ 5:09am
Bug Report
  • The situation where the bug occurred and the bug description.
  • List of mods in use. (If there are too many mods in use, I can't fix the bug)
  • Please describe in detail the situation in which the error occurred, in English or Korean.

Finally, there are some bug that I can't fix. In this case, there is nothing I can do.
Last edited by muyahoya; 24 Feb, 2020 @ 5:45am
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Showing 1-15 of 23 comments
Drofa Kuricin 3 Mar, 2020 @ 8:51pm 
World generation procedure is broken - only few cities(RimCities included) appears on map. No hamlets or tribal villages, even no pirate or another race's settlements. Only cities and their ruins from RimCities.
XML copy - https://pastebin.com/HugYN08s
Log that appears after world generation procedure completed - https://gist.github.com/14b7ffbc250a378267b42b83a4bb04a6
I checked race addon+mint creature, after naked race addon - problem not dissapearing. Without race addon, world generation recovered settlement placement.
muyahoya  [developer] 4 Mar, 2020 @ 7:26am 
#1, fixed by the [2.1.0-200305]
Faction loading is incomplete when using?
Shiro 5 Mar, 2020 @ 8:28am 
Mod seems to cause error when generating pawns.
Here is error log when generating new world: https://pastebin.com/bBQ5MAWZ
Log is from test with only Harmony, HugsLib and Garam race addon mods active nothing else.
Drofa Kuricin 5 Mar, 2020 @ 10:17am 
After update, all problems vanished.
Here is error log when generating new world: https://pastebin.com/bBQ5MAWZ
>>only Harmony, HugsLib and Garam race addon
Try install RIMasseblies, it fixed most of my mod list problems. All was working without red text until today's updates.
Clorraine 5 Mar, 2020 @ 6:14pm 
Hat and shell show up after [2.1.1-200306] upgrade, but shell layer is higher than both head and face layers now. Further adjustment require.
muyahoya  [developer] 6 Mar, 2020 @ 7:51pm 
#3, #4, #5, fixed by the [2.1.1-20306]
muyahoya  [developer] 6 Mar, 2020 @ 7:53pm 
#6, I can not understand. Code and in my case is normal. Are you subscribed to additional mods?
Clorraine 7 Mar, 2020 @ 5:50am 
Actually, I‘m making a new race base on your framework(I already made it with Humanoid Alien Race. But After I found you mod, I think it better than the old one, especially in art performance. So I decide to transplant. Thank you for your Race Addon!).
The case is, in my race, the layer which use to display outer apparel, is in a wrong display order. According to your Drawing Layer guide, the offset of layer shell is 8.1932 while layer head is 8.1934, that means head should always cover shell(same as vanilla case and HAR case). But what I saw was reverse.
Hope that is clear.
Mord_Sith 7 Mar, 2020 @ 2:10pm 
Alright, ran into a HAR compatibility bug, I first thought it was in HAR's court because it was affecting races that had no connection to Garam but after pulling Garam out the exception stopped occurring so until it's dealt with I gotta sadly cut out the Garam content for the time being.

Here's a link to the HAR post I made with the full trace of the error:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/839005762/1751276551821522034/
Clorraine 7 Mar, 2020 @ 8:44pm 
By the way, I'm also using another framework made by you, Advanced Appeal. Other mods I add is harmony, huglibs, camera+.
muyahoya  [developer] 7 Mar, 2020 @ 11:33pm 
Additional information is needed to identify the bug. Please upload a screenshot or video.
Mord_Sith 7 Mar, 2020 @ 11:47pm 
Are you referring to the HAR bug? A screenshot won't exactly do much good if a stack trace won't, the pawn's there while Rimworld's active, though there's a GUI glitch when you hover over their name in the work schedule or the pawn in the map (either the pawn itself or the colonist icon along the top of the screen). Then with a save and a reload the pawn is gone, other than that the pawn seems to act normally beyond the visual flicker when directly hovering on it as described above.
Clorraine 10 Mar, 2020 @ 9:58am 
That's not a critical bug, I can fix it up by adjusting my textures. I know you may join up now. Hope to see you again some weeks later and perhaps I will bring you more problems about how to make a new race with GRA. Good Luck! :steamhappy:
Kylo 10 Mar, 2020 @ 11:57am 
Originally posted by Mord_Sith:
Are you referring to the HAR bug? A screenshot won't exactly do much good if a stack trace won't, the pawn's there while Rimworld's active, though there's a GUI glitch when you hover over their name in the work schedule or the pawn in the map (either the pawn itself or the colonist icon along the top of the screen). Then with a save and a reload the pawn is gone, other than that the pawn seems to act normally beyond the visual flicker when directly hovering on it as described above.

+1 was having this issue with Android Tiers. I'd recruit an android and a bunch of stuff would break: RIMHUD, Fluffy's Work Tab. And then I'd reload my save and the pawn would be gone.
Confirmed the same issue is happening with the Moon Rabbit mod.

Which is really sad because I've lost two great Moon Rabbits and a Mintchoc :(

Videos:
Recruiting Prisoner:
https://streamable.com/agb6d
Reloading Save:
https://streamable.com/tehdo

RIMHUD ERROR:
https://pastebin.com/p6L7n4Pf

Modlist and Load Order:
https://pastebin.com/wqNbh5iT

Last edited by Kylo; 10 Mar, 2020 @ 12:51pm
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