RimWorld

RimWorld

Empire
GERächt 30 Dec, 2021 @ 8:17pm
Found two bugs
Hey,

just wanted to report two bugs.

1.) For some reason, if i use CE the pawns spawned by deploying squads will have ammo in their weapon and can use it, but the ammo in their inventory is fully random. Therefore they only have that one magazine and cant use a ranged weapon after that.

2.) After i raided another settlement the military force for the settlement that raided became unavailable, which is to be expected. Unfortunatly said settlement got a raid of their own very shortly after. The thing is, even though i do have other settlements that could defend it, i cant change the defending force. The button just doesnt do anything.
Error for that one is:

Exception filling window for FactionColonies.SettlementWindowFc: System.NullReferenceException: Object reference not set to an instance of an object
at FactionColonies.SettlementWindowFc.DrawButtons (System.Int32 x, System.Int32 y, System.Int32 length, System.Int32 size, System.Int32 set) [0x00361] in <ca78e7565f8a475284b36da78580dbd9>:0
at FactionColonies.SettlementWindowFc.DoWindowContents (UnityEngine.Rect inRect) [0x0001e] in <ca78e7565f8a475284b36da78580dbd9>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Alignment was MiddleCenter at end of frame.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


I was however able to change the defending force for other settlements and already did that succesfully.