Starbound
My Enternia 2.4: Alta Hobbies
 Тема закреплена. Скорее всего, здесь есть важная информация.
Bugs/Issues
If you found a bug, or encountered an error, or you think that something isn't working properly, you are welcome to share it here! ^^

You can also share it on GitHub Issues[github.com] too, if you want.

Thank you!

Known issues so far
  • slight facial animation problems on kaiteras (couldn't find a proper solution so far);
  • some weapons are still WIP;
  • the mod seems to be incompatible with Armor Adapt. Hopefully this is only temporary.
Отредактировано Ceterai; 12 мар. 2024 г. в 13:41
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Сообщения 115 из 120
object ct_alternia_crystal applies missing status effect ct_hevikai_strike
the loot pools ct_alta_pod_loot_tier1/2/3/4/5 contain the item ct_alta_loot_tier1/2/3/4/5, which means occasionally the loot pods will put more of the same kind of loot pod in your inventory. not sure if intended
generated monsters spawned on alterash prime planets do not have immunity to the ionized air set up in their spawning params (in the biome file -> spawnprofile -> monsterParameters) which causes them to take damage
Player rests in front of / outside of the Atlas healing tank. This does not seem to happen with the EDS tank
Автор сообщения: LoftyLoftyLoftyLoftyLofty
Player rests in front of / outside of the Atlas healing tank. This does not seem to happen with the EDS tank
This one seems to happen with some of the chairs too, will need to check these just in case.
Автор сообщения: LoftyLoftyLoftyLoftyLofty
the loot pools ct_alta_pod_loot_tier1/2/3/4/5 contain the item ct_alta_loot_tier1/2/3/4/5, which means occasionally the loot pods will put more of the same kind of loot pod in your inventory. not sure if intended
yup, fully intended, this can happen to almost every chest loot table, mostly for minibiome chests but for alta chests too
prismantler sprite sheet swaps to oogler during charge
Автор сообщения: LoftyLoftyLoftyLoftyLofty
prismantler sprite sheet swaps to oogler during charge
thought I disabled this one entirely, did it spawn naturally for you?

edit - just checked, I didn't. It has like a 1% chance to spawn instead of an orbide at night. welp
Отредактировано Ceterai; 9 июл. 2023 г. в 15:40
Thankyou for the quick replies! Hopefully this short list of stuff I found is helpful. We're still learning the ins-and-outs of the mod so if we find anything else while we're playing I'll post it here ♥
Thanks a lot! ^^ The mod is pretty big, so it's pretty hard to keep track of everything alone, and to remember to test every little thing is almost impossible, so this helps a ton :p2chell:
Gheatsyn Droid ☆☆☆

This mob causes the planet to kick the player back to their ship if it tries to jump
(MapException) Key 'jump' not found in OrderedMap::get()
Wild tsay plants don't seem to have a growth stage defined so they spawn as if just planted instead of ready to harvest like other wild plants
All melee weapons are heavily WIP, as well as some (4) ranged weapons (hopefully until 2.0.1 :sfsmug:), most of their descriptions and params are just placeholders as of rn

edit - still wip as of 2.0.1
Отредактировано Ceterai; 21 июл. 2023 г. в 8:56
Projectiles ct_starshard1 and ct_starshard2 use an actionOnReap with a missing config file, which kicks player back to their ship
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Сообщения 115 из 120
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