Divinity: Original Sin 2

Divinity: Original Sin 2

EXIM : Character Importer and Exporter
Luxen  [개발자] 2020년 2월 24일 오후 3시 53분
Bug Reports
Before making a bug report, make sure to disable other possibly conflicting mods and retry. If it's lingering, please write what's below :
- What is the bug
- When / How to replicate it
- Extender version
- List of mods used
- A screenshot or a copy/paste of the error shown in the extender console will help me a lot. To enable the console, use LaughingLeader's mod manager => Settings => Preferences => OsiExtender => Tick Enable Console Window then click Export & Save.
Luxen 님이 마지막으로 수정; 2020년 11월 26일 오전 2시 32분
< >
전체 댓글 32개 중 1~15개 표시 중
lost_soul 2020년 2월 26일 오후 4시 26분 
Hi. Running DU with many odin and LL mods. Installed your mod, exported fanes data. Had a look in notepad. Didnt change anything. Didnt save anything. Started DOS2 loads, but after the Continue button game crashes, tried it 4 times. Last time i turned off your mod and it still crashed. off to work now. Did i do something wrong?
Luxen  [개발자] 2020년 2월 27일 오전 1시 49분 
Hello @lost_soul
Can you send me the game save file along with the mod list you use ?
Also do you have any crash dump into your bin folder ?
lost_soul 2020년 2월 27일 오전 2시 59분 
We'll to fix I verified game files. Made a new profiles. Coped old save file into new profile. And started deleting bad save game data. And this fixed the issue. Sorry. I'll be working tomorrow (my time) and can't look for a while
DeBrevan 2020년 3월 3일 오후 4시 54분 
Hi,
I just saw this post, so I'll stop spamming the Discussion board :p
So after looking at the logs, I think the problem comes from the last error:
[Osiris] {E} osidbg::func::GetPathForScriptIo(): Illegal file name for external file access: 'S├®bille.charsave'
DeBrevan 님이 마지막으로 수정; 2020년 3월 3일 오후 4시 56분
Luxen  [개발자] 2020년 3월 3일 오후 5시 00분 
Hey @DeBrevan
I think I'm not wrong if I say that your game is not in English, and probably in French where Sebille has an "é" ?
The issue here is trivial. The extender basically can't handle special characters in names, so since your character is named "Sébille" it refuses to write the file.

I will push an update tomorrow to fix this particular case. Sorry for the inconvenience.
Luxen 님이 마지막으로 수정; 2020년 3월 3일 오후 5시 00분
DeBrevan 2020년 3월 3일 오후 5시 12분 
Haha you got me here. Yup my game is in french. Thank you for your quick answers.
Have a good day/night. :)
DeBrevan 님이 마지막으로 수정; 2020년 3월 3일 오후 5시 13분
DeBrevan 2020년 3월 4일 오후 1시 00분 
Hey, so you know, I just used another tool to extract all data from my save. I edited my character's name there to "Sebille" and now I have my charsave generated ! \o/
So don't rush yourself for the patch, but it's still an issue for weird characters in names. :)
Luxen  [개발자] 2020년 3월 4일 오후 3시 27분 
Good to know. I "fixed" that issue so now it replace all bad characters automatically with underscores. I'm actually looking for some another little additions in the mod and I'll push the update.
Luxen 님이 마지막으로 수정; 2020년 3월 4일 오후 3시 27분
DeBrevan 2020년 3월 8일 오후 12시 51분 
Hi, it's me again, I just a found a bug with the save. I had Gratiana's Jar in my items when I used the Saving Stone, but it was transformed in
"
{
"quality" : "Unique",
"statsid" : "PUZ_Source_Jar_A",
"template" : "PUZ_Source_Jar_A_546fb36a-ebf6-4a51-b73c-62149d34b0bc"
}
"
in the charsave file which is a classic Soul Jar.
DeBrevan 님이 마지막으로 수정; 2020년 3월 8일 오후 1시 14분
DeBrevan 2020년 3월 8일 오후 1시 11분 
I can't find Gratiana's Jar statsid in any treasuretable.txt files found on the web... Do you know where I can find this information ?
DeBrevan 님이 마지막으로 수정; 2020년 3월 9일 오후 4시 18분
Luxen  [개발자] 2020년 3월 10일 오후 5시 02분 
Simply because it is Gratiana's jar statsID : it is a classic soul jar that have been manually modified. There are a bunch of items that carry modifications that statsID can't restore, simply because the template used in the engine have been modified directly on the map and I don't have the tools to get the new informations. It is part of EXIM limitations, unfortunately. As it said in the description, you cannot mess with quest items and some exceptions.
Also the reference sheet doesn't take into account story mode specific content. I shall probably add it later. Meanwhile you can still find them using the Stats editor in the engine if you set Origins as a dependency of the project.
Luxen 님이 마지막으로 수정; 2020년 3월 10일 오후 5시 08분
DeBrevan 2020년 3월 12일 오후 2시 48분 
Thanks for the answer, I understand. :)
月之遥梦 2020년 3월 26일 오전 12시 22분 
出现中文乱码。。。。无法正常加载故事模式的人物名称导致无法正常保存最终导致mod无法使用
月之遥梦 2020년 3월 26일 오전 12시 40분 
[Osiris] {E} osidbg::func::GetPathForScriptIo(): Illegal file name for external file access: '浼婂嚒路鏈?姊呭吂.charsave'
[Osiris] {E} osidbg::func::GetPathForScriptIo(): Illegal file name for external file access: '浼婂嚒路鏈?姊呭吂.charsave'
[Osiris] {E} osidbg::CustomLuaCall::Call(): Handler for 'LX_EXT_LoadCharacter' failed: [string "lx_exim_char/EXIM_Load_Character.lua"]:7: bad argument #1 to 'JsonParse' (string expected, got nil)
stack traceback:
[C]: in field 'JsonParse'
[string "lx_exim_char/EXIM_Load_Character.lua"]:7: in function 'LoadCharacter'
Luxen  [개발자] 2020년 3월 26일 오전 5시 43분 
Thanks for contacting me.

This error typically happen when there is an illegal character in the name of the saved character (the same that DeBrevan encountered). I was waiting for the v42 of the extender that should be released today to upload the hotfix.
However in your case I'm not so sure that it would fix it since your game is probably not in latin alphabet. Contact me after the update if things still go wrong.
< >
전체 댓글 32개 중 1~15개 표시 중
페이지당 표시 개수: 1530 50