Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Can you send me the game save file along with the mod list you use ?
Also do you have any crash dump into your bin folder ?
I just saw this post, so I'll stop spamming the Discussion board :p
So after looking at the logs, I think the problem comes from the last error:
[Osiris] {E} osidbg::func::GetPathForScriptIo(): Illegal file name for external file access: 'S├®bille.charsave'
I think I'm not wrong if I say that your game is not in English, and probably in French where Sebille has an "é" ?
The issue here is trivial. The extender basically can't handle special characters in names, so since your character is named "Sébille" it refuses to write the file.
I will push an update tomorrow to fix this particular case. Sorry for the inconvenience.
Have a good day/night. :)
So don't rush yourself for the patch, but it's still an issue for weird characters in names. :)
"
{
"quality" : "Unique",
"statsid" : "PUZ_Source_Jar_A",
"template" : "PUZ_Source_Jar_A_546fb36a-ebf6-4a51-b73c-62149d34b0bc"
}
"
in the charsave file which is a classic Soul Jar.
Also the reference sheet doesn't take into account story mode specific content. I shall probably add it later. Meanwhile you can still find them using the Stats editor in the engine if you set Origins as a dependency of the project.
[Osiris] {E} osidbg::func::GetPathForScriptIo(): Illegal file name for external file access: '浼婂嚒路鏈?姊呭吂.charsave'
[Osiris] {E} osidbg::CustomLuaCall::Call(): Handler for 'LX_EXT_LoadCharacter' failed: [string "lx_exim_char/EXIM_Load_Character.lua"]:7: bad argument #1 to 'JsonParse' (string expected, got nil)
stack traceback:
[C]: in field 'JsonParse'
[string "lx_exim_char/EXIM_Load_Character.lua"]:7: in function 'LoadCharacter'
This error typically happen when there is an illegal character in the name of the saved character (the same that DeBrevan encountered). I was waiting for the v42 of the extender that should be released today to upload the hotfix.
However in your case I'm not so sure that it would fix it since your game is probably not in latin alphabet. Contact me after the update if things still go wrong.