RimWorld
Turn It On and Off
Ideology Machines
Hey,


while I do know that you are not the original creator fo the mod, how much would you mind making this not only work, but actually work with Ideology? All Ideology machines and new stuff is not applied the turned off effect, f.e speakers, all Transhumanistic machines, sleep enhancers, etc, all of them still use power (and alot of it). WIthout RImatomics, I am already forced to build 2 thermal generators just for a 3-5 transhumanist colonists.
Its pretty obvious the original creator of this Idea /mod will ever come back to update his :D
Dernière modification de Wish Granter; 29 juil. 2021 à 23h22
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hop  [dév.] 9 sept. 2021 à 5h40 
"Its pretty obvious the original creator of this Idea /mod will ever come back to update his :D"
do you mean he will never come back?
I will look into adding compatibility with ideology machines
Dernière modification de hop; 9 sept. 2021 à 5h40
hoop a écrit :
"Its pretty obvious the original creator of this Idea /mod will ever come back to update his :D"
do you mean he will never come back?
I will look into adding compatibility with ideology machines
yeah never come back :D
Thank you.
Some of the ideology machines should drain power all of the time, like the Neural Supercharger which "charges up" or the Biosculpter which untunes while it is powered on but not in use.

The sleep enhancer does make sense to only draw power when in use though.
Micah a écrit :
Some of the ideology machines should drain power all of the time, like the Neural Supercharger which "charges up" or the Biosculpter which untunes while it is powered on but not in use.

The sleep enhancer does make sense to only draw power when in use though.

yeah expet the supercharger also uses power while not charging anymore. I mean if I fully load batteries I disconnect them form power drawage too until they empty agian
Dernière modification de Wish Granter; 4 oct. 2021 à 12h16
hop  [dév.] 10 juil. 2022 à 12h23 
added LoudSpeaker and LightBall support in the last patch
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