ARK: Survival Evolved

ARK: Survival Evolved

Automated Ark 3 RP Edition - Core
Items not showing in Smithicator and top......
Several people have mentioned on the bottom of the main page about this problem.
Someome found a mention on Reddit - "that is a "safety-feature" ... if u are using a lot of other mods that add recipes to the smithy will "disable" crafting if u get over 1250 engrams in there to prevent gamecrashes"
Is this true? and is there any way you can increase the number or possibly add it into the .ini so we can adjust it ourselves if we have issues? It was working just fine in AA 2 before I upgraded...
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Beiträge 14 von 4
Yeah, currently smithicator is completely useless except to hold the fabricator, at least for me. I like to have 2 fabbys, so now i have 2 smithicator bottoms taking up space. I've had to add a regular smithing station. Unless I'm missing something.........bottom smithy only has 47 engrams on it.
Zuletzt bearbeitet von Aneriel; 4. Apr. 2020 um 10:22
cvalle86 21. Apr. 2020 um 11:54 
The engram cap would make sense if you could still craft all the modded engrams in there but it looks like they aren't showing up like in AA2.0. There quite a few engrams missing including the doed saddle.
Maybe make it only show vanilla, DLC and own mods, not those of other mods.
OK, I'm glad I'm not the only one. One of the main reasons I started with this mod when AA2 came out. I guess I'm going back to having the massive crafting room with all my MOD benches in it to craft. This is starting to go the way of Microsoft, implementing "Fixes" that take away from the core usefulness and reason to use this in the first place. Half a dozen individual MODS to load for the same thing, can't load all engrams in one place? Can't use AA2 cause they won't update the damn green ring off the trough... sigh.
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Beiträge 14 von 4
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