Homeworld Remastered Collection

Homeworld Remastered Collection

Babylon 5: Severed Dreams
Rykker  [developer] 15 Mar, 2020 @ 11:18am
Short Term Roadmap
- Get AI fully working for both EA and Minbari
- Finish UI graphics for both factions
- Play balancing
- Bugfixing
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Showing 1-15 of 16 comments
honvik 9 Jun, 2020 @ 12:03pm 
Good Luck! pretty exciting if you can get things moving
ozzyoshe 10 Jun, 2020 @ 7:42pm 
Sounds great. Can't wait to try it out. Good luck to you and thanks for your efforts.
Rykker  [developer] 11 Jun, 2020 @ 10:02pm 
Yeah I had to start from scratch with the AI, sorry it's taking so long, but the last version of B5WWE that was available in the workshop is messed up... can't figure out what the previous author was trying to do.
And the Shadows?
moshpitkosh 26 Jun, 2020 @ 1:21am 
Originally posted by Rykker:
Yeah I had to start from scratch with the AI, sorry it's taking so long, but the last version of B5WWE that was available in the workshop is messed up... can't figure out what the previous author was trying to do.
awesome, thanks for your time, too bad we will probably never get a new B5 show much less game.
ozzyoshe 30 Jun, 2020 @ 12:04am 
Hi Rykker, been enjoying the mod playing against family. Not sure if this is quite the right place for this, but thought I might provide a bit of feedback on some quick and dirty changes to balance that could enhance the mods fun factor without requiring huge amounts of work from you:

Earth Alliance:
Research for omega destroyers is high cost and time consuming.
The Omega itself loses in one on one shootout against a non-upgraded Nova meaning there is little to no incentive to upgrade or build this unit.
Perhaps tweak attack values for the omega and/or reduce the cost of upgrade.
Alternatively reduce the attack power of the nova.
Further the omega research is required before you are able to unlock research for the Warlock and Omega-X.

Orion hitpoint increase - atm it is possible to simply bypass a players fleet and go straight for the orion. The weapon upgrade doesn't help and two or three novas can destroy the Orion in the time it takes to turn your fleet around and try to get back to base.
Alternatively if the AEGIS satellites/platforms assets exist somewhere in the mod already and can be enabled in game then they could mitigate this cheese tactic.

Increase fighter pop cap or allow the thunderbolt to occupy the corvette pop cap. The olympus corvette is pretty average atm and it might be possible to improve it so it performs against white stars (see below).

Minbari:
Haven't used them much yet, but white stars are pretty unstoppable. They have a high dodge value, good hitpoints, are super cheap to produce and right now mass thunderbolts seem to be the only thing that can do any real damage to them, but it takes them ages to whittle one down.
The simplest fix would be to change the class of ship and/orrestrict the number of white stars that can be built to a pop of 4 or 5 - about all that 25 thunderbolts can handle.

Good luck and thanks again for your work on this mod.
Rykker  [developer] 30 Jun, 2020 @ 11:24pm 
@ozzyoshe Thanks for your comments and feedback! I'll most likely release a new version with tweaked stats in a little bit, as I'm having a hell of a time trying to get the AI working... which as you can tell, is pretty broken as it won't build much.
Last edited by Rykker; 1 Jul, 2020 @ 6:14pm
ozzyoshe 3 Jul, 2020 @ 5:39pm 
@Rykker - some great new updates that make the engagements even more epic.
Ran a bit of a lab and have some initial feedback that I hope can help tweak this great mod even further.

1. Minbari Morshin carriers - at the moment they are unable to build any other fighters with the exception of the scout. The requirement says you must build a fighter facility, but I ran every single research available and there is no way to unlock the build options on the carriers for the Minbari interceptors and bomber fighters. With the new (and very cool) fighter cap this leads to a huge number of EA aurora and thunderbolts overwhelming any early fight you try to put up with Minbari.

2. I need to run a lab with Minbari full complement of fighters and fully upgraded against EA thunderbolt fighters. The thunderbolts seem a little too powerful from early impressions, they can wipe out frigates and carriers in their current numbers and seem to be superior against Minbari interceptors making them an all in one solution with no apparent weaknesses or counters (could be wrong and Minbari gunships are the answer though). They also seem to produce faster than Minbari fighters making the Morshin inability to pop fighters out an even bigger problem.

Big props on allowing the weapons platforms to be built. They add some excellent tactical depth to the game and will require more play to work them out. At this time I note that EA platforms do not fire on Minbari fighters or whitestars, but make mince meat out of capital ships.

Again great job. Am loving this mod and the new updates.
@Rykker
I can remember, back in the day, there were on moddb severeal versions of "war without end" one with the narn centauri war in focus, with fully playable races. I think they are still available. The shadows i recall were also playable, maybe you want to check it out.
Nice work so far.

Played the updated version just now, and you can build the whitestar to early, just build 3 to 5 and attack the oponent and he is history, atleast against the ai.
ozzyoshe 12 Jul, 2020 @ 1:53pm 
Completed a few more lab tests:

1. Thunderbolt star furies > aurora star furies.
Built 55 Thunderbolts and put them up against 55 Auroras.
Result was all Auroras were wiped and only 2 Thunderbolt squads lost.
The thunderbolts can also wipe virtually every other class of ship out as well and there is no effective counter to them - except also using thunderbolts.
They are also extremely hardy and you cannot defeat a large squad of them before they destroy your main hq and carriers.

2.Hyperion vs Omega
These are pretty well balanced. Full cap of Hyp vs Omega, Omegas were able to win, but Omega range and targeting is a bit buggy.

3. Nova vs Omega
Novas smash Omegas they also have longest range and Omegas seem to have a brain fart and just start turning in place and never fire on the Novas. A 500 cost ship obliterates a 1000 cost ship and Nova can be built with miniscule research. Right now mass Novas accompanied by mass Thunderbolts = insta win.

Cheers.
Rykker  [developer] 12 Jul, 2020 @ 4:05pm 
@ozzyoshe @Ritter Yeah buildtree is sort of messed up right now for the Minbari, so that's why you can build Whitestars rightaway and why the Moroshin can't build anything else. Looking to have that all fixed soon.
Last edited by Rykker; 12 Jul, 2020 @ 4:05pm
Vidmaster 21 Jul, 2020 @ 7:36am 
Looking forward :-)
alpeshd 19 Oct, 2020 @ 2:55pm 
I love that you're taking up this project. I wanted to ask is this going to only be for classic or also for Remastered. I'm very new to Homeworld so I apologize if i'm missing something basic.
Great mod. But the AI for the EA is pretty poor. Playing as the minbari when I encounter the EA, the most they seem to have (even on the hardest difficulty) is maybe a couple of corvettes....
Was really looking forward to taking on a huge EA fleet with some Sharlins.
Also, the area capture seems to pause briefly on and off?....
Some lasers for the hyperions would also be good!
Pheonix 15 Jan, 2022 @ 10:50pm 
Originally posted by Rykker:
- Get AI fully working for both EA and Minbari
- Finish UI graphics for both factions
- Play balancing
- Bugfixing

I dont suppose there is any updates to this roadmap
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