Garry's Mod

Garry's Mod

RP_SouthSide
AI nodes
Nav meshs are good, but are you gonna do nodes?
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Beiträge 115 von 43
Button. 5. März 2020 um 15:10 
i would recommend it, i did it on all my l4d maps in my opinion maps no matter if they are made for ttt, rp, sandbox or anything else need ai nodes they are important as garrysmod is a sandbox game and many ppl playing around with npcs. Also i know this takes a long time too node the map correctly but its funny after a while and the ppl will love your maps just much more
Zuletzt bearbeitet von Button.; 5. März 2020 um 15:12
Pyri 8. März 2020 um 12:01 
I'll will do the task of Noding the map, it'll take a good time because the map size, of course. And I'm going to have at least lots of Nodes so the AI are smart, the map will Noded from top to bottom.
Delycan 8. März 2020 um 12:46 
Dont forget some cover and jump nodes
Pyri 8. März 2020 um 13:50 
Ursprünglich geschrieben von Delycan Black:
Dont forget some cover and jump nodes

I'll try to do the Cover nodes, and I haven't really figured out the best placement ideas for Jump Nodes, but i'll manage to figure it out.
Delycan 8. März 2020 um 15:06 
I figure Jump nodes would be good by fences and any rooftops that are close to each other. Oh and climb nodes(I think those are a thing)
Button. 8. März 2020 um 15:24 
Also dont forget about strider and helicopter nodes
Pyri 8. März 2020 um 15:36 
Ursprünglich geschrieben von Button.:
Also dont forget about strider and helicopter nodes
Strider nodes can only be done in Hammer Editor. Unless Cpt Hazama adds Strider nodes in his Nodegraph tool. As for the Helicopter nodes "Air Nodes" I do have a rocky history of creating Air nodes, that and the fact that the maps "rp_southside" skybox range is so limit, It could be hard to include air nodes, but I'll get back to you about Air nodes.



Ursprünglich geschrieben von Delycan Black:
I figure Jump nodes would be good by fences and any rooftops that are close to each other. Oh and climb nodes(I think those are a thing)
I did notice when testing, if you use VJ Base SNPC's, they'll be able to jump if there's a incline that goes up or down. I don't know if that's intentional or what. Other than inclines, I got to do more terrain tests to get the best results for Jump Nodes. I'll also make sure i'll have climb nodes for Fast Zombies or whatever NPC that can climb.
Zuletzt bearbeitet von Pyri; 8. März 2020 um 15:36
Delycan 17. März 2020 um 21:32 
When do you think you can start on it?
Pyri 17. März 2020 um 21:53 
Ursprünglich geschrieben von Delycan Black:
When do you think you can start on it?
I've been on it and off it, been working on it and working on other maps that are nodeless. The % on how much is done is estimated around 30%.
Delycan 17. März 2020 um 23:08 
Nice
JasonSty 22. Apr. 2020 um 15:04 
That's great, can i add you so steam so i can be up to date with the progress? I need those nodes
Pyri 22. Apr. 2020 um 15:39 
Ursprünglich geschrieben von JasonSty:
That's great, can i add you so steam so i can be up to date with the progress? I need those nodes
Sure, you can add me if you want to. I've also seen the comment on the profile. ;)
JasonSty 22. Apr. 2020 um 16:33 
Great
Hows the nodes going
Pyri 5. Mai 2020 um 12:38 
Ursprünglich geschrieben von Delycan Black:
Hows the nodes going
I'm almost finished. I got almost every interior noded. Lets just say I have around 3600 Nodes in the map.
Zuletzt bearbeitet von Pyri; 5. Mai 2020 um 12:39
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