Counter-Strike 2

Counter-Strike 2

Long Heat (demolition)
Invalid nick  [developer] 6 Dec, 2013 @ 8:18am
Leveldesigners and modders - read me :)
Hi,

Feel free do decompile and use whatever settings, entities, values, prop clusters and brushwork, as long you:

- Remember textures and models are Valve property, use will common sense
- Don't compile the map and re-submit with your fixes, please made a comment or send me a msg regarding any bugs, and I will fix them
- If you are using some of the brushwork in your own levels please drop me a msg so I can check out your work - looking forward to see what you can do!
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Showing 1-2 of 2 comments
tyler 6 Dec, 2013 @ 8:16pm 
why would you try to maintain 3 different maps, when de_heat could be compatible with the other gamemodes... this is insane!:csgogun::csgohelmet:

I wish you haden't the (dumb/discription) in the titles too!
Last edited by tyler; 6 Dec, 2013 @ 8:17pm
Invalid nick  [developer] 6 Dec, 2013 @ 8:32pm 
supporting the maps are not an issues, and if it were it would still be worth while :)
all the maps are different, covers act different depending on game mode,
so instead of taking the lazy way out and making something half decent that would semi fit everything, I'd prefer to have seperate maps, since they are tweaked for seperate game modes - for instance the mid concrete barrier covers in the demolition version has been removed creating one more way for each team to access the Street area, same with the new access entrance in Underpass, so if you were to compare the demolition version with the original version you would see that there are differences, same goes with the ArmsRace version - added covers around T spawn and different routs,

regarding the titles, I find it very annoying browsing new maps and not beeing able to know what game mode they are made for, i.e. de_ can mean bomb/defuse or demolition,

thanks for sharing your opinion and bringing up the topic for discussion!
enjoy
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Showing 1-2 of 2 comments
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