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On the other hand, that kind of obvious foreshadowing can also be used to obfuscate the true twist; I've seen that done in Danganronpa a few times to make the player think they've figured out the trial when the truth is more complicated. The first example that comes to mind is trial 4 of DR1, which sets Hina up to be the murderer from the get-go, but that was deliberate on her part since she wanted everyone to die for Sakura's suicide.
Right. Well, all the references to Death Wish in earlier trials completely failed to twig for me, only making sense in retrospect. As Alicia Jewel said, that doesn't make it bad. It gave me a nice 'Oooooh!' moment when I read it. The 'rainbow explosiveness' seems less connected to that, though. Even reading it now, I think more of the whole 'world is rainbow and wavy' over the Death Wish contracts.
The 'oh yeah, DRV3 exists' thing didn't feel like an explicit indicator, just something to keep in mind. I had suspected Bow Kid for a bit in Case 2 for the same reason. However, I did notice the yellow text, and along with the description explicitly stating it's based on V3, that was an instant red flag that Hat Kid was gonna die. I mentioned some other foreshadowing I noticed in my thoughts/review discussion post. Once Hat Kid said she didn't do it, I immediately realised we had a DR1 Case 5 situation going on.
I don't know if this is also foreshadowing, or just conserving assets, but I notice the TV the Science Owl always works on is tuned to the adventures of Timmy and co. The only reason I think it might be asset reuse is because the same one is playing in Hat Kid's ship despite no expedition currently occurring. ...What this is foreshadowing, if anything, I'm not sure about, but if it is then I have picked up on it.
To expand on my discussion post, the fact that the 'five traitors, one died, special circumstances' thing came from a verifiable source (the Subconite's memories from his point of view), I was able to put the rest of the pieces together. Had the information not been so direct, it's quite possible that I would have not.
Edit: Oh, right. I completely missed the CAW interaction in the elevator of the first case, but not for choosing the wrong dialogue. I was trying to talk to other people, jumped, and then got bounced all around and into the Time Piece completely by accident. The elevator was just too cramped. Case 2 had more room to navigate, so I didn't have that problem.
Edit 2: Actually, why does Snatcher HAVE to adhere to the rulebook? Being a lawyer, I doubt he is the one that wrote it despite this ostensibly being his game; it's too full of exploitable loopholes. The whole thing was a farce in DR1, but Monokuma actually had to in DR2 because of the setting. Is Snatcher someone roped into this who just decided to go along with it for giggles? Is there a reason he has an 'Ultimate' title? Is there a reason Junko and 'DESPAIR' have been present in every single trial to date? I feel like I'm on the cusp of something here, but I'm not sure what...
That's everything that comes to mind now. I'll post again if anything springs to mind later.
The TV the owl uses was conserving assets, but there is a pattern regardless of that. Did you see the TV he had in trial 4's closing argument? It referenced a level from Gex 3. The one from trial V3 was Persona 4.
The 'rulebook' thing was going to go somewhere, but the idea wasn't fleshed out enough and got scrapped. I should probably go back to trials 2 and V3 and write those out...
Upon saying that, I wonder and worry how many plot holes wound up in this thing that I forgot about because the plot evolves over time with new ideas and information from stuff like beta being brought to my attention...
Scrapped? That's a shame; that sounded like an interesting little nugget.