A Hat in Time

A Hat in Time

DanganRonpa: Trigger Hatty Havoc (Trial 4)
RyukaRuki  [developer] 4 Mar, 2020 @ 8:18pm
What'll happen next?
I've foreshadowed quite a few of the plot points over these past 4 trials. A lot of these hints seem to have gone unnoticed, since nobody really mentioned or reacted to them. The traitors have been confirmed in this trial, but have been foreshadowed as early as trial 1 (When 3 of the 15 survivors mumble about the rainbow explosiveness, followed by Hat Kid saying that Death Wish was a mistake and that she should read the fine print, then later in trial V3 when she's told there are more traitors and that it's her fault, it's because 'Oh yeah, the fine print...')

Another confirmed thing was Hat Kid dying, which was foreshadowed in trial 1 by saying 'Oh wait, DRv3 exists' and her character bio saying 'It's Danganronpa, so that doesn't mean she's safe', which get highlighted yellow in trial V3 to further punctuate that she might not make it.

CAW snapping and getting blackened being foreshadowed depends on how you interacted with him at the end of trial 1. If you pick the right options, he voices his fears and desire to escape, along with why. Otherwise, he doesn't speak up about it. This was likely missed often since you only get 1 shot at his conversation, though that's also pretty suspicious.

I'd like to see if anyone's noticed my foreshadowing, since there's still some points that have been brought up that will affect later trials. I'm also curious to see what people think will happen next time on trial 5. (Also I'm curious if any of those things I just mentioned were noticed or not)
< >
Showing 1-14 of 14 comments
Cloak2005 5 Mar, 2020 @ 2:21pm 
What ARE the right options?
RyukaRuki  [developer] 5 Mar, 2020 @ 3:15pm 
What do you mean?
RyukaRuki  [developer] 5 Mar, 2020 @ 6:21pm 
Oh, you meant for CAW, didn't you? 'Why are you asking' folowed by either 'Snatcher's scary...' or 'I miss my friends'. 'I miss my friends' is less subtle.
Cloak2005 10 Mar, 2020 @ 6:24pm 
Okay, but... what evidence do you need to present to get those lines?
Last edited by Cloak2005; 10 Mar, 2020 @ 6:24pm
RyukaRuki  [developer] 10 Mar, 2020 @ 7:51pm 
It's in the elevator in trial 1. https://youtu.be/LeKg-JHIXq8?t=6626
RyukaRuki  [developer] 10 Mar, 2020 @ 7:53pm 
1:50:25 in that video leads to one of CAW's foreshadowing dialogue segments.
Cloak2005 11 Mar, 2020 @ 4:27am 
Ok, thanks.
Alicia Jewel 12 Mar, 2020 @ 7:48am 
To me, good foreshadowing isn't meant to be obvious at the moment it's given. It's meant to give the viewer something to think about, and when the reveal comes, the viewer should be able to either say "Oh, THAT'S what that meant!" or "I knew it was something like that!" or something along those lines. Heck, sometimes, it can make the viewer realize a totally innocent-seeming line was foreshadowing the whole time! If foreshadowing is too obvious, it just spoils the fun of the reveal.

On the other hand, that kind of obvious foreshadowing can also be used to obfuscate the true twist; I've seen that done in Danganronpa a few times to make the player think they've figured out the trial when the truth is more complicated. The first example that comes to mind is trial 4 of DR1, which sets Hina up to be the murderer from the get-go, but that was deliberate on her part since she wanted everyone to die for Sakura's suicide.
RyukaRuki  [developer] 12 Mar, 2020 @ 9:30am 
That's a good point. I guess a part of me is kinda self-conscious that it's too vague that nobody's getting it or realizes that it was foreshadowing, even after the twist is revealed.
Alicia Jewel 15 Mar, 2020 @ 7:53pm 
Granted, I might not be the best person to comment on this particular case since I have the memory of a goldfish. ^_^'
Zee 27 Mar, 2020 @ 12:45am 
Uh, let's see... I'd say the foreshadowing falls under two categories: subtle enough I didn't realise it until it was explicitly mentioned here, or so obvious it immediately gave the game away.

Right. Well, all the references to Death Wish in earlier trials completely failed to twig for me, only making sense in retrospect. As Alicia Jewel said, that doesn't make it bad. It gave me a nice 'Oooooh!' moment when I read it. The 'rainbow explosiveness' seems less connected to that, though. Even reading it now, I think more of the whole 'world is rainbow and wavy' over the Death Wish contracts.

The 'oh yeah, DRV3 exists' thing didn't feel like an explicit indicator, just something to keep in mind. I had suspected Bow Kid for a bit in Case 2 for the same reason. However, I did notice the yellow text, and along with the description explicitly stating it's based on V3, that was an instant red flag that Hat Kid was gonna die. I mentioned some other foreshadowing I noticed in my thoughts/review discussion post. Once Hat Kid said she didn't do it, I immediately realised we had a DR1 Case 5 situation going on.

I don't know if this is also foreshadowing, or just conserving assets, but I notice the TV the Science Owl always works on is tuned to the adventures of Timmy and co. The only reason I think it might be asset reuse is because the same one is playing in Hat Kid's ship despite no expedition currently occurring. ...What this is foreshadowing, if anything, I'm not sure about, but if it is then I have picked up on it.

To expand on my discussion post, the fact that the 'five traitors, one died, special circumstances' thing came from a verifiable source (the Subconite's memories from his point of view), I was able to put the rest of the pieces together. Had the information not been so direct, it's quite possible that I would have not.

Edit: Oh, right. I completely missed the CAW interaction in the elevator of the first case, but not for choosing the wrong dialogue. I was trying to talk to other people, jumped, and then got bounced all around and into the Time Piece completely by accident. The elevator was just too cramped. Case 2 had more room to navigate, so I didn't have that problem.

Edit 2: Actually, why does Snatcher HAVE to adhere to the rulebook? Being a lawyer, I doubt he is the one that wrote it despite this ostensibly being his game; it's too full of exploitable loopholes. The whole thing was a farce in DR1, but Monokuma actually had to in DR2 because of the setting. Is Snatcher someone roped into this who just decided to go along with it for giggles? Is there a reason he has an 'Ultimate' title? Is there a reason Junko and 'DESPAIR' have been present in every single trial to date? I feel like I'm on the cusp of something here, but I'm not sure what...


That's everything that comes to mind now. I'll post again if anything springs to mind later.
Last edited by Zee; 27 Mar, 2020 @ 12:54am
RyukaRuki  [developer] 27 Mar, 2020 @ 9:13pm 
The connection to rainbows for the Death Wish bosses is the effect that gets applied to their models that makes them shift colors rapidly. That was what I was going for in trial 1.

The TV the owl uses was conserving assets, but there is a pattern regardless of that. Did you see the TV he had in trial 4's closing argument? It referenced a level from Gex 3. The one from trial V3 was Persona 4.

The 'rulebook' thing was going to go somewhere, but the idea wasn't fleshed out enough and got scrapped. I should probably go back to trials 2 and V3 and write those out...

Upon saying that, I wonder and worry how many plot holes wound up in this thing that I forgot about because the plot evolves over time with new ideas and information from stuff like beta being brought to my attention...
Zee 28 Mar, 2020 @ 4:16am 
Never having actually played any of the Gex games, that reference completely passed me by. Did catch the Persona reference, though, because I absolutely love P4 and P5. Incidentally, the reason I thought it was foreshadowing is because it implied a connection/view to the world outside of where they are.

Scrapped? That's a shame; that sounded like an interesting little nugget.
RyukaRuki  [developer] 28 Mar, 2020 @ 7:07am 
The TV thing is intended to pay off in trial 5, so you're not wrong that it is foreshadowing something.
< >
Showing 1-14 of 14 comments
Per page: 1530 50