Stellaris

Stellaris

Aesthetic Cinematic Gameplay (ACG)
 This topic has been pinned, so it's probably important
Ajey  [developer] 3 Mar, 2020 @ 1:39am
3
🛠️ Compatibility List + Patches + Check/Patch Requests
📢📢📢 FROM NOW ON THIS COMPATIBILITY THREAD WILL BE RUN BY LOTUSSY. THANK YOU SO MUCH FOR JOINING THE ACG TEAM! 📢📢📢

This is the Compatibility Thread. If you want to know if a mod is compatible with ACG then please check out the Compatibility List below. If you can't find your mod in the compatibility list below, or want me to check a mod again because the last date checked is too long ago and the author updated his mod after my last check then ask here.

📢 if you would like me to work on a compatibility patch with a certain mod, feel free to ask here as well although please note that right now i am not providing additional huge compatibility patches, because i am busy with working on ACG + maintaining the current comp. patches

📢 even though it should be obvious: please note that this compatibility list is only showing the state of compatibility between ACG and the mods mentioned in the list. this compatibility list does not include cross-compatibility between other mods. so two mods can f.e. each be compatible with ACG and so they are marked as compatible here. BUT that does not mean that those two mods will run well together (independent from ACG). you will need to do your own research on how other mods are compatible with each other. that's why i recommend to use small mod playlists to avoid cross-compatibility issues

📢📢📢 I do only check mods for compatibility when you provide the link for them, like this (in order to avoid checking the wrong mod):

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2012803646

:) ... thank you in advance

FAQ: "Ajey how do you play Stellaris? Which mods do you use combined with ACG?"
Answer: "You can find my personal ACG mod collection here. Please read the description i.e. how to set it up properly!"

🛠️ Compatibility (Comp.) List 🛠️
... in alphabetical order

✅ ... compatible
✅⭐ ... compatible and highly recommended
✅🔻 ... compatible but not recommended f.e. due to balancing issues or other reasons
✅⚠️ ... compatible but either requires some action or compatibility was only verified externally by another mod author => read the notes
⛔ ... not compatible
⛔🔁 ... not compatible but is in some way more or less included into ACG or there is very similar content included

MOD
Comp.
Last Checked
Notes + Links to comp. patches
A Deadly Tempest
Ad Astra Technology Mod
Actual Stellar Systems
Additional Traits
24.09.20
Additional Vanilla Buildings
Additional Vanilla Components
Additional Vanilla Weapons
Administrative Capacity Expansion
06.09.20
Admiral Level Skills
✅🔻
06.09.20
Aesthetic Terraform Stations
✅⚠️
05.12.21
graphical beam effect of stations might be inconsistent with ACG system scale
Aggressive Crisis Engine
✅⚠️
18.05.21
turn off Fleet Supplements option in ACE menu! (mandatory); other options also recommended to turn off (optional)
Agreements Boost Diplomatic Weight
14.06.21
AI Game Performance Optimisation Fix 3.8
AI-Player Exclusive Archaeology
20.05.23
AI Ship Set - Updated
✅⚠️
06.09.20
use downscale patch + ACG but do not use downscale ships mod
AI Spymaster
17.05.22
Alphamod
Alternate Lithoid Ships
Alternative Fallen Empire Buildings
All Stellar Loading Screens
17.05.22
All Tech Researchable [3.*]
All These Worlds - Galactic Diversity Module
✅⚠️🔻
11.10.22
some icons might have wrong colors compared to ACG
All These Worlds - Lite
✅⚠️🔻
11.10.22
some icons might have wrong colors compared to ACG
Amazing Space Battles
⛔🔁
similar content included with ACG optimizations
Ancient Cache of Technologies
⛔🔁
similar content available with ACG Return of the Ancients submod
Ancient Cache of Technologies: Override
Ancient Juggernaut Origin
Animated Raptor Portraits
15.10.21
Animated Raptor Portraits: Revisited
12.11.21
Any Color Can Spawn
APSR: Anomalies, Planetary and Space Resources
22.10.22
Aquatic Empire Colours
Archeology Story Pack
06.09.20
ASB Addon: More Particles
⛔🔁
similar content included with ACG optimizations
Assimilated Planets
06.09.20
At War: Advanced Ship Sections
At War: Carrier Enhancements
At War: Starbase Improvements
At War: Defense Platform Longevity
At War: Planetary Cannons
✅🔻
Auto Auto Building Sorting
Auto Survey At Start Standalone
17.05.22
Background Collection
19.02.21
Backgrounds+ Combined
✅⭐
11.05.21
Banned! (3.0)
22.05.21
Battle Debris - Starship Graveyards
⛔🔁
Beautiful Universe
11.05.21
Better Planet Automation
09.10.22
Bigger Planets
09.08.21
Boosted Clerks
27.11.21
BorderChanger
20.05.23
Building Adjustments
Bypass Adjustments
17.05.22
Capture Ships
10.07.22
Capture Ships included built-in comp. with ACG
Carrying Capacity
✅⭐
25.05.22
robot/machine pops grow slightly faster with ACG
Colored Progressbars
Choosable Shroud
27.04.21
Civil Wars
✅⛔⚠️
✅ if you only use "ACG" main mod but ⛔ if you also use "ACG Return of the Ancients" submod
Civilian Ships and Stations Weaponized (UPDATED)
Claims Decay
06.09.20
Clearer Occupied System Markers
⛔🔁
similar content included with ACG optimizations
Colored Ethics
Complex Bright Stars
Counter Intel
02.01.23
Crew Quarters Upkeep Aura
Crimewave: Crime and Criminal Heritage AI Overhaul[Unofficial]
23.05.21
Crisis Manager - End-Game Edition [Unofficial]
Crisis Manager - End-Game Edition (3.0.C)
31.07.21
Croos Border Trade (3.4)
17.05.22
Cross Border Trade
20.05.23
Custom Spawn Fallen Empires [3.0]
25.04.21
Cybrex Resurgence
✅⚠️
25.02.23
civic icon might be inconsistent with ACG colors
Cybrxkhan's Assortment of Namelists for Stellaris
✅⭐
17.05.22
Dark UI
⛔🔁
similar content included with ACG optimizations
Dark UI Alternate Icons
⛔🔁
similar content included with ACG optimizations
Dawn of Ascension
⛔🔁
similar content available with ACG Return of the Ancients submod
Defence Exhaustion
⛔🔁
similar content included with ACG optimizations
Diverse Rooms
11.05.21
Distant Origin
23.10.20
Downscaled Ships
⛔🔁
similar content included with ACG optimizations
Dynamic Difficulty : More Modifiers
14.06.21
Dynamic Difficulty - Ultimate Customization
14.06.21
Dynamic Mod Menu (3.0.*)
09.08.21
Dynamic Political Events
✅⭐
09.12.22
Dyson Swarm - colonizing space
25.09.20
Ecology Mod
06.09.20
ECON 101: Enhanced Vanilla AI
18.06.21
EDAI
06.09.20
Elves of Stellaris
Empires Expanded (formerly Civics Expanded+)
Empires Expanded: Civics Only Version
Endless Frontier: An Event Mod
Engineers of Life - 1.3.6
Enhanced Traits
06.09.20
Enhanced UI Project
✅⚠️
compatible according to Enhanced UI mod author
Enhanced UI Project: Defines
✅⚠️
compatible according to Enhanced UI mod author
Enhanced UI Project: Camera Expansion
✅⚠️
compatible according to Enhanced UI mod author
Enhanced UI Project: Arrows and Orbits
✅⚠️
compatible according to Enhanced UI mod author
Enhanced UI Project: Borders and Hyperlanes
✅⚠️
compatible according to Enhanced UI mod author
Epic Explosions
⛔🔁
similar content included with ACG optimizations
Escalaion : Industrial Recolution
Ethics and Civics Alternative - FunEFork
⛔⚠️
Ethics and Civics Classic
Ethics & Civics: Bug Branch
Ethics and Civics Alternative
Ethics and Civics Alternative - Redux
previous comp. patch is outdated
Even More Origins
15.12.22
Event Horizon Offset Facility
Evolution Traits - 1.0.2
Expanded Ascension Perks
06.09.20
Expanded Gestalts: Forgotten Queens
Expanded Colours [180 Colours]
Expanded Espionage and Diplomacy
✅⚠️
07.12.22
Expanded Mandates
06.09.20
Expanded Starbases
Expanded Stellaris Ascension Perks 3.8
26.05.23
Expanded Stellaris Traditions
Extended Aquatics
✅⚠️
15.12.22
some UI icons are inconsistent with ACG coloring/look
Extended Humanoids
✅⚠️
15.12.22
some UI icons are inconsistent with ACG coloring/look
Extended Lithoids
✅⚠️
15.12.22
some UI icons are inconsistent with ACG coloring/look
Extended Machines
✅⚠️
15.12.22
some UI icons are inconsistent with ACG coloring/look
Extended Necroids
✅⚠️
15.12.22
some UI icons are inconsistent with ACG coloring/look
Extended Plantoids
Extended Toxoids
✅⚠️
15.12.22
some UI icons are inconsistent with ACG coloring/look
Extra Events 3.1
04.10.21
Extra Events 3.8 Continued
20.05.23
Extra Origins (3.6)
Extra Ship Components
Fatal Foundations Story Pack 2.6
Fallen Empires Expanded 2
Fatherland: Colonial Empires
09.06.21
ACG includes icons for built-in compatibility with F:CE
Federations Expanded
22.05.21
Flags: Emblems & Backgrounds UP-TO-DATE
17.05.22
Flags, Emblems and Backgrounds Merged
23.11.2022
Fleet Formation Mod v3.1+
Forerunner - A Traditions Overhaul
✅⚠️
17.05.22
Gain Resources from Diplomatic Actions
06.09.20
Galactic Community Adjustments 3.4.2
17.05.22
Galactic Community Expanded
Galactic Community++
Geneclinics Rebalanced (Healthcare++ Lite)
27.11.21
Gods & Guardians
06.09.20
Government Variety Pack
10.10.20
Governor Level Extended
06.09.20
Gigastructural Engineering & More
comp. patch unlikely because it's too much work
Ground Command
Guilli's Exploration And Expansion Tweaks
Guilli's Planet Modifiers and Features
comp. patch was abandoned
Guilli's Ship Components
⛔🔁
similar content included with ACG optimizations
Guilli's Technologies
comp. patch was abandoned
Hands of State
14.10.20
Harvest Engine Crisis
Honor Leaders - New Mechanic
06.09.20
Humand Diplomacy
25.02.23
Human Fallen Empires
Hyperdrive Rework
⛔🔁
similar content included with ACG optimizations
Hyperlane Transparency
⛔🔁
similar content included with ACG optimizations
Hypertraversal Manipulation
27.11.21
Hypothetical Stars
22.10.22
Immersive Galaxy Bugfix
⛔🔁
similar content included with ACG optimizations
Immersive Galaxy Night Lights
⛔🔁
similar content included with ACG optimizations
Immersive Galaxy - Astronomical Objects
06.09.20
Improved Galaxy Creation V2 (3.0+)
✅⚠️
26.06.21
ACG needs to be loaded after this mod to get priority because some UI defines are incompatible
Improved AI Hyper Relay Networks
22.06.22
Improved Planet and Sector Automation
✅⚠️
23.11.2022
there might be some wrong UI coloring
Improved Planetary Districts (3.4)
21.07.22
Independent Colonies
06.09.20
Infinite Sectors: Revised - 10 Jump Limit
17.05.22
Influence Cap+ (3.0+)
24.04.21
Insults and Injuries
06.09.20
Interdimensional Crate Crisis
Intergalactic Sports
⛔🔁
Intervene: Help Friendly Nations
06.09.20
Intuitive Salvage
13.09.20
Invasion! (3.0)
Jump Gates
⛔🔁
similar content included with ACG optimizations
Jump Gate 3.0
⛔🔁
similar content included with ACG optimizations
kRIEGERs 120 Added Empires
27.09.22
Large AI Fleet Size - Extreme Edition
✅🔻
28.10.21
technically compatible but might be unbalanced with ACG
Larger Sectors (3.8)
20.05.23
Leader Traits: Enhanced Randomisation
09.08.21
Legendary Worlds 3.0.2
22.05.21
Leader Traits: All Eligible Species Traits
24.06.22
Leader Traits: Enhanced Randomisation
24.06.22
Leader Traits: Merge-Add Species Traits
24.06.22
Lex Temp Fix
Living Space
06.09.20
*this mod can lead to performance deterioration (independent of ACG)
Local Production
22.11.22
Loud But Deadly
Lower Demotion Time (3.8)
20.05.23
Machine Ringworlds
Machine Shipset
✅⚠️
Machine & Robot Expansion
Make the AI Doomstack
⛔🔁
similar content included with ACG optimizations
Make the AI Terraform Again
06.09.20
Malekith's 20 Ascension Slots
✅⚠️
17.05.22
there is a minor UI color issue when used with UIOD + ACG
Marauders Remodeled
Mass Effect: Beyond the Relays - Beta
Mass Effect Civilizations - Asari
Mass Effect Civilisations - Mass Relays
19.09.20
Massive Sol System
Masters of Nature
09.12.22
Master of Stellaris - Planets 3.2.*
Merged Leader Levels
✅🔻
17.11.20
More Aggressive Personalities
⛔🔁
similar content included with ACG optimizations
More AI Personalities
✅⚠️⭐
26.06.24
More Authorities
12.11.21
More Events Mod
comp. patch unlikely because it's too much work
More Galaxy Sizes
10.03.23
More Insults
11.05.21
More Origins Mod
06.09.20
More Picks & Points: Traits|Civics|Ethics [STANDARD] (3.3+)
24.06.22
More Standard Districts
✅⚠️
14.11.21
some UI icons are inconsistent with ACG coloring/look
More Starbase Slots for Expanded Starbases
Multiple Crises
17.05.22
Nanite Expansion
Necroids White Shipset
13.06.21
Neutral Zone (3.X)
15.11.21
New Ship Classes / NSC 2
comp. patch impossible => for more information please check out the FAQ
New Job Manager
06.09.20
NGS - New Galactic System
No AI Omnicodex
17.05.22
No Clustered Starts
11.11.22
No paradoxian Species
26.04.21
No Pirates
20.05.23
No Policy or Species' Rigths Change Wait
20.05.23
Obsessions
Origins Expanded
22.05.21
Origins Extended
06.09.20
Origin: Jovian League
19.12.22
Photosynthesis
✅⚠️
06.09.20
Pinwheel Galaxy
11.05.21
Pirates removed
17.05.22
PJs :: Relic Wars
22.05.21
Planetary Designations Adjustments
09.11.21
Planetary Diversity
✅⚠️⭐
13.09.24
use UI Overhaul Dynamic Comp. Patch! + ACG Comp. patch! (no extra ACG comp. patch needed)
Planetary Diversity - Exotic Worlds
✅⭐
17.05.22
Planetary Diversity - Gaia Worlds
25.10.21
Planetary Diversity - More Arcologies
✅⭐
17.05.22
Planetary Diversity - Shroud Worlds
✅⭐
17.05.22
Planetary Diversity - Planetary Habitats
11.05.21
Planetary Diversity - Reworked Habitability
11.05.21
Planetary Diversity - Unique Worlds
✅⚠️⭐
13.09.24
Planetary Purge
06.09.20
Planetary Shields
⛔🔁
similar content included with ACG optimizations
Planetary Wonders
✅⚠️🔻
19.10.22
icons might have wrong colors
Planet States
✅🔻
06.09.20
Plentiful Traditions 3.X
Plentiful Traditions 3.x - Extra Perks
Portrait Trigger Pack - Core
13.12.21
Potent Rebellions
11.05.21
Precursor Story Pack
06.09.20
Primitive Conquest Enhancements
09.08.21
Proactive and Mobilised AI
⛔🔁
similar content included with ACG optimizations
Psionic Hive Minds
Psionic Species Expansion
27.05.21
Quadrant Fixed
11.05.21
Random Species Names
✅⭐
17.05.22
Real Galaxy
11.10.22
Real Galaxy HD
17.11.22
Real Machine Worlds
Real Sol Textures
06.09.20
Real Space 3.9
✅⚠️
26.06.24
Real Space - Colour Out of Deep
Real Space - New Frontiers
✅⚠️🔻
11.10.22
armies might have wrong icons
Real Space - Planetary Exploration
✅🔻
09.10.20
*might need a Comp. patch with UI Overhaul Dynamic
Real Space - Planetary Stations
Real Space - Solar Storm
✅⚠️🔻
11.10.22
some icons might have wrong colors compared to ACG
Real Space - System Scale
Real Space - The Infestation
✅⚠️
19.12.22
armies/traits might have wrong icons
Realistic Ships
Relytor's Empire Governance - Redux
07.06.21
Replicators Crisis (Modjam2022)
Research Districts for 3.2
✅⚠️
14.11.21
some UI icons are inconsistent with ACG coloring/look
Resettle Colony
19.12.22
resettlement_mod
17.05.22
Resolutions Expanded
Ringworld Lights Fix
✅⚠️
06.09.20
Roleplayer's Paradise [Traits, Origins]
✅⚠️🔻
28.10.21
technically compatible but might be unbalanced with ACG and icons might be wrong
Ruler Level System
✅🔻
17.11.20
Scaled Leader Capacity
20.05.23
Scientist Level Extension
06.09.20
Shadowgate
Ship Combat Extended (SCX) Core
⛔🔁
similar content included with ACG optimizations
Ship Combat Extended (SCX) Carrier
⛔🔁
similar content included with ACG optimizations
Ship Combat Extended (SCX) Dreadnought
⛔🔁
similar content included with ACG optimizations
SCM Overhaul Ethics and Civics [Alpha Branch][..]
Sensor Expansion
✅🔻
24.11.22
tech costs might be unbalanced with ACG
Separate Peace Treaties
22.05.21
SE - Humanoid
13.12.21
SE - Humanoid - Modest
13.12.21
SE - Humanoid - DLC1: Humanoid Hives
13.12.21
SE Restyled [Alpha 0.1.1]
13.12.21
Shattered Ring Shipset Fix
09.08.21
Silfae's city sets updated
15.10.21
Simple Micro and AI Improvements
01.11.20
Sins of the Prophets: Stellaris
✅⚠️
23.05.21
use a downscale ships patch if possible or ships will be too big
Sleeper Worms
✅⚠️
25.02.23
army icons might be wrong/inconsistent
Slow Speed Battles
⛔🔁
similar content included with ACG optimizations
Slower Hyperdrives (3.5.3)
Slower Slave Market
19.08.21
Smarter Hyper Relays: Improved AI (shrimpAI)
04.01.22
Spaceborne Civs Expanded
Spacedock: Adaptive AI Ship Design
SpeedDial
✅⚠️⭐️
26.06.24
Starlight [3.2 compatible]
19.12.22
Starnet AI
⛔🔁
StarTech AI
⛔🔁
Star Wars Core Components
Star Wars Ships 3.0.X
Star Wars Weapons
Stellaris Enhanced Sound Project
✅⭐
17.05.22
Stellaris Survival: Necroid Invasion
Stellaris Texture Pack - Planetary Diversity 4k
27.09.22
Stellaris Tiberium Wars
Storypack: The Nyblax and the Collector
✅🔻
05.10.20
Storypack: The Utopian Dream
06.09.20
Strike Craft Extended (3.4.x)
Superstructures
Tactical Ship Sections
Talking Non-Humanoid Portraits
✅⭐
17.05.22
Technology Ascendant
✅⚠️
29.06.22
Technology Repeated
✅⚠️
11.05.21
The Crimson Throng #MODJAM2022
✅⚠️
25.02.23
army icons might be wrong/inconsistent
The Empty Vagrant
The Great Famine
The Great Khan Expanded [3.0]
The Prime Flesh
The Song of Flesh
✅⚠️
25.02.23
army icons might be wrong/inconsistent
The Storm Cluster
Tier Numbers: Tech
⛔🔁
similar content included with ACG optimizations
Tier Numbers: Buildings
⛔🔁
similar content included with ACG optimizations
Tiny Fleets
✅⚠️⭐
17.05.22
use the UI Overhaul Dynamic Comp Patch!
Tiny Outliner v2
✅⚠️⭐
17.05.22
use the UI Overhaul Dynamic Comp Patch!
Tiny Ship Components
Titan Interdictor Module
06.09.20
Tiyanki Resurgence Crisis
✅⚠️
25.02.23
army icons might be wrong/inconsistent
Trace's Better Lithoids
17.11.20
Trace's Better Necroids
17.11.20
Traditions+ Patched
Trait Diversity
06.09.20
Trait Upgrader and Better AI Trait Modding for 3.x
09.08.21
UI Aquatic
UI Aquatic Overhaul Dynamic
UI Overhaul Dynamic
✅⭐
27.09.24
‼️ this mod is mandatory to use with ACG. Load ACG after it! ‼️
UI Overhaul Dynamic Dark UI Comp. Patch
unnecessary - since ACG incl. Dark UI and has built-in compatibility with UIOD
UI Overhaul Dynamic - Extended Topbar
✅⭐
27.09.24
‼️ this mod is mandatory to use with ACG. Load ACG after it! ‼️
Ultimate Technologies
Under Siege
✅⚠️
09.12.22
there is a small incompatibility - load ACG after this mod to be fine
Unique Ascension Perks
Unlock More Building Slots (3.0/PD Compatibility)
20.05.21
Unofficial Hive DLC
Unofficial Machine DLC
Useful Heirs
20.05.21
Various Servant Job
24.04.21
Vassalization Rebalance
06.09.20
Vassals Expanded and Reworked
22.05.21
Vassals Expanded and Reworked - FunEFork
06.02.23
icons coloring might be inconsistent with ACG
Void Dwellers Expanded
14.10.20
Void Dwellers traits: Ring World & modded habitats fix
09.08.21
War Diplomacy Rebalance
War Name Variety
06.09.20
Whiter Stars
11.05.21
Wild Space
07.10.20
Wild Space 3
23.07.22
Wiirlak Additional Civics & Origins [3.4.3]
✅⚠️🔻
19.07.22
there are a lot of soft incompatibility issues, not recommended
Yet Another Galaxy Enhancement Mod
Zenith of Fallen Empires
⛔🔁
similar content available with ACG Return of the Ancients submod
Zer0's Infinity Stones 3.0
22.05.21
one ship component might feel inconsistent when used with ACG though
z Expanded Traits, Civics, Pops and More
108 Building Slots
22.05.21
24 Building Slots
06.09.20
3.2 Growth and Conquest Rebalancing
08.01.22
48 Empire Colors Revival
⛔🔁
(-United Better Map-)
!Larabee's Modified Star Wars Weapons
! Better Performance & Utilities
! Core Framework & Modmenu
! Dark Blue UI remake
! Ember UI Remake !
! Expanded Events
! IBS Real Galaxy HD
✅⚠️
07.12.22
make sure to use the right mod loading order i.e. ACG last
! Immersive Beautiful Universe !
14.10.21
! Immersive Beautiful Stellaris !
✅⚠️⭐
17.05.22
use the following mod loading order: 1. UI Overhaul Dynamic 2. this mod 3. ACG 4. ACG Icon UI Addition
! Infinite Core Framework & Modmenu 3.0 !
! Production Revolution 3.2
15.11.21
required mods for this mod are not ACG-compatible
! Reworked Advanced Ascension
! The Merger of Rules 3.0
24.04.21
! The Merger of Rules 3.6
! The Merger of Rules 3.8
! Universal Game Rules Compatibility
17.05.22
!-Starbase - Extended-!
!! K !! - Realistic Asteroids
11.05.21
!!Universal Modifier Patch (3.8.*)
20.05.23
!!!Universal Resource Patch (2.4+)
!! 00 Performance Universal Compatibility 2.4+
06.09.20
!! 00 Performance Plus
[United Fleet]Mobile Shipyard
[JP_EN]NaK119's Planetary Development Notification
~ Glavius Ultimate AI
⛔🔁
similar content included with ACG optimizations
~~Ariphaos Unofficial Patch (3.4)
by default not compatible but you can try to load it first
Last edited by Ajey; 27 Sep, 2024 @ 4:24am
< >
Showing 316-330 of 1,416 comments
Ajey  [developer] 22 Sep, 2020 @ 11:31am 
@Gatzek

alright :) .. but just to mention it one more time: maybe there are some aspects of the galaxy view that you like more than others and then you could check from which mod they are (because the mod you asked about is an all-in-one collection of individual mods that is incompatible as a whole). but some of those individual mods that are included in the collection might be compatible with ACG if you only use them together with ACG. so feel free to ask about compatibility of individual mods anytime
Last edited by Ajey; 22 Sep, 2020 @ 11:32am
Gatzek 22 Sep, 2020 @ 11:40am 
I already coped :)
Pinwheel Galaxy + Quadrant Fixed + Whiter Stars - now the galaxy map looks much nicer. You have listed these mods as ACG compatible. :)

Better Galaxy Icon Overview - Is it really compatible with the new icons?
Last edited by Gatzek; 22 Sep, 2020 @ 11:42am
Ajey  [developer] 22 Sep, 2020 @ 12:01pm 
@Gatzek

Yea you can use Pinwheel Galaxy + Quadrant Fixed + Whiter Stars. i usually use them too :)

Better Galaxy Icon Overview is not compatible with the new icons of ACG
Gatzek 22 Sep, 2020 @ 2:23pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1749448031

Then remove Better Galaxy Icon Overview from this list
EJR 22 Sep, 2020 @ 3:57pm 
Continuing off Gatzek for a bit, are the mods in the Elegant Galaxy collection (https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1506087449) compatible with ACG? The description for Whiter Stars says its designed to be with said collection

EDIT: For some reason the Steam launcher sees the link as a malicious threat but when opened in a browser instead of Steam itself it loads just fine
Last edited by EJR; 22 Sep, 2020 @ 3:59pm
Popcorn Chicken 22 Sep, 2020 @ 8:32pm 
With the changes to the Starbases (which I'm quite enjoying), a few popular mods I run aside ACG seem to run into incompatibilities and/or balance issues.

Just off the top of my head I know Guilli's Technologies, Ethics and Civics, Expanded Traditions and Expanded Ascension Perks have techs, traditions, civics and perks to do with now non-existent Defense Platforms.

I'm not hugely bothered by a couple of wasted techs, bonuses and perks over a run, but I just thought I should mention it.
Ajey  [developer] 23 Sep, 2020 @ 12:03am 
@EJ Red II

just for your information: your link is malicious because of the () .. if you only write the link without () then it would be fine for steam.

Regarding the collection: first of all this collection (i.e. some mods of it) is conflicting with some of ACG's own adjustments how the galaxy should look. before you use such collections that interfere with ACG's own graphical changes make sure that this is really what you like and that you want to overwrite ACG.

So some mods are compatible and some mods of the collection are not compatible

=> Pinwheel Galaxy mods are compatible
=> Light Borders is not compatible because ACG has it's own Graphical Bordering System (based on Aesthetic Borders). although if you do not like ACG's bordering system you could overwrite it if you use Light Borders and load it after ACG
=> No Names on the Map is compatible with ACG
=> Quadrant Fixed is compatible with ACG
=> Softer Hyperlanes is not compatible because ACG adds it's own softer hyperlanes. having said that it's the same like Light Borders, so you can overwrite ACG if you load this mod after ACG
=> Whiter Stars is compatible with ACG
=> Flat Nameplates is not compatible with ACG. theoretically you could also load it after ACG but it might look strange combined with other ACG changes. that's for you to find out though if you feel like you really want/need to use it with ACG :)
Ajey  [developer] 23 Sep, 2020 @ 12:11am 
@Popcorn Chicken

thank you for your comment.

now i am not sure if you know so i thought i might mention it here as well: so first of all i already adjusted corresponding technologies and ascension perks for the new starbase changes. so vanilla technologies and vanilla ascension perk that was previously adding something to military stations have been reworked already (same for some other mods where i updated the compatibility patches)

regarding Guillis Technologies: there is a compatibility patch available for ACG + Guillis Technologies. Included in the compatibility patch are adjustments to technologies that previously buffed defense stations (they now buff starbases). are you using the ACG Guillis Technologies comp. patch? You may also want to take a look at all the other Comp. patches that are mentioned in the first comment of this thread just in case you might have missed one and need it.

regarding Ethics and Civics, Expanded Traditions and Expanded Ascension Perks => i will check them out later and look for potential incompatibilities. thank you for mentioning it!

if you see something in particular that needs to be reworked due to the starbase changes, please don't hesitate to let me know about it. Of course i will not keep any "wasted" technologies/traditions etc. i will provide solutions for it :)
Last edited by Ajey; 23 Sep, 2020 @ 12:11am
Ajey  [developer] 23 Sep, 2020 @ 3:03am 
@Popcorn Chicken (part 2)

i just checked Expanded Stellaris Traditions by Girion and i could not find a modifier for military stations? did you probably remember wrong about this mod or could you maybe tell me where you saw a defense station modifier? :)

regarding the other two mods you mentioned:

1. Something about Ethics and Civics => which mod do you mean? there are a lot of Ethics and Civics mods on the workshop please send me the link so i can check it.

2. Expanded Stellaris Ascension Perks by Girion => you are right there is one ascension perk that is not only not compatible but also conflicting with ACG. Hence you would need a compatibility patch here. I can look into such a compatibility patch but did you ask me about checking this mod before? Because i can't find it in the compatible mods list of ACG (i will just add it as incompatible for now)

Maybe you asked and i just forgot to add it but in case you did not ask: i just want to remind you: i do not recommend to use ANY mod together with ACG that is not explicitly marked as compatible in the compatible mods list or that you or somebody else asked about compatibility in this thread.

If you want me to provide a compatibility patch for Expanded Stellaris Ascension Perks by Girion let me know and i will do it. If you meant another mod then please send me the link. Thanks in advance!


edit: I just checked again and i mistook a vanilla ascension perk for a new ascension perk. so there is only one ascension perk that is not compatible with ACG but it's only the vanilla one that i already replaced with a new ascension perk. Therefore you can safely use Expanded Stellaris Ascension Perks with ACG. ACG will overwrite the necessary ascension perk and i did not see any other ascension perk or modifier for defense stations. let me know if you find one :)
Last edited by Ajey; 23 Sep, 2020 @ 3:34am
Popcorn Chicken 23 Sep, 2020 @ 5:35am 
Here's a pic[i.imgur.com] of the tech. It's definitely from Guilli's Tech mod after digging around in the files for a bit and researching it didn't seem do anything for my Starbases. I am using the ACG comp patch loading these mods like:
Guilli's Techs
ACG
!!ACG Comp Guilli's Techs

It could just be something on my end, I'm not sure. I don't do a whole lot of modding myself.

I'm double-check Girion's mods and I've one in his Expanded Ascension Perk addon:
-The Great Bulwark
-Increase starbase capacity and starbase hull points by 20%. Increase starbase defence platform capacity by 10.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1067631798/1457328927842758060/
(ctrl+f "The Great Bulwark")

And one in Expanded Traditions addon
-Isolation
-(1) Fortified Borders: -15% Starbase Upkeep Cost and +3 Starbase Defence Platform Capacity.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/946222466/1368380298845330220/
(ctrl+f "Fortified Borders")

I'm using Ethics and Civics Alternative 2.7 which has a lot of content I haven't thoroughly checked since I only recently started using it but one civic leapt out at me:Paranoid Isolationism, which gives bonus Defense Platforms[i.imgur.com]
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1790861374

I only found these instances since I figured now was a better time then ever to do a xenophobic isolationist playthrough which these Starbase changes have been great for. It always bothered me how the janky the Defence Platforms looked spinning around during battles. Removing them completely was the best fix.

Again, nothing here was gamebreaking for me and probably don't need the effort for comp patching.
Last edited by Popcorn Chicken; 23 Sep, 2020 @ 5:55am
Ajey  [developer] 23 Sep, 2020 @ 6:27am 
@Popcorn Chicken

thank you for your response! that's very helpful!.

1. regarding "guillis technologies"

you are right. i forgot to remove this technology. i just removed it now and updated the compatibility patch for guillis technologies. thank you for pointing this out!

2. regarding the "addon" mods of extended stellaris traditions and extended stellaris ascension perks. well look: i am trying to provide a lot of compatibility and patches and i am also putting a lot of effort into the presentation of compatibility i.e. compatible mods list. but:

when a mod is mentioned as compatible in the compatible mods list, that does not mean that every submod or addon mod of this mod is also compatible. it only means that exactly the mod mentioned in the compatible mods list is compatible.

i stated several times that i do not recommend to use ANY mod that is not explicitly mentioned as compatible in the compatible mods list that includes any submod or addon mod. i do not have the time to check the whole workshop for compatibility. so if you want to use mods together with ACG that are not mentioned in the compatible mods list then first ask me to check their compatibility or you use them at your own risk but then you should not be surprised if you encounter bugs (and like i said i really do not recommend that)

if you had asked me about compatibility with those addon mods then i would most likely have been able to tell you that they are not compatible with ACG because of the conflicts you mentioned (and maybe even more - i did not check their whole code yet)

having said that i do not have time to provide compatibility patches for every submod of another mod. so i hope for your understanding when i will only provide compatibility with the main mods of "Extended Stellaris Traditions" and "Extended Stellaris Ascension Perks" but not any sub- or addon-mods in addition

3. regarding "Ethics and Civics Alternative 2.7"

i just checked the mod again and there are several incompatibilities beyond defense station conflicts. so right now i can't recommend to use this mod together with ACG without a compatibility patch. i will see if i can provide a compatibility patch with a reasonable amount of time and effort but can't promise that i will be able to provide one - especially if i determine that it's too much work

i hope for your understanding and i hope you will still be able to enjoy ACG :)
Last edited by Ajey; 23 Sep, 2020 @ 8:55am
Ajey  [developer] 23 Sep, 2020 @ 7:44am 
@Popcorn Chicken (part 2)

i just added a new compatibility patch for you:

ACG + Ethics and Civics Alternative Comp. Patch .. have fun!
SteelShrike 23 Sep, 2020 @ 5:36pm 
Hey Ajey! Been loving the mod, it's become a core of my Stellaris experience at this point.

I was wondering, since you got a comp patch for Ethics and Civics Alternative, could one maybe be provided for Ethics and Civics Classic as well? I realize it's probably a bit more work, but it'd be greatly appreciated.

Also, how compatible is Additional Traits by Granhyt? It seems to work fine with ACG on its own, but trying to combine it with Guilli's Technologies and the ACG comp for that leads to a bunch of crashes to desktop.
Ajey  [developer] 23 Sep, 2020 @ 11:50pm 
@SteelShrike

thank you for your positive feedback! i am happy if you like ACG!

regarding Ethics and Civics Classic => i will check and see if i can provide compatibility for this mod but i can't promise anything since my time is limited and i already have a lot of compatibility patches to maintain (you also have to consider that those patches will need updates in the future and i can't provide comp. patches for every mod on the workshop otherwise i don't have any time left for modding ACG itself). but if i can provide a comp patch for this mod with a reasonable amount of time and effort then i will let you know

regarding Additional Traits by Granhyt => this mod should be fine to use with ACG (and Guillis Tech + ACG GT Comp. patch)

regarding Guillis Technologies => thank you so much for telling me about your issue! now that was an unusual and complicated one - took me quite some time to figure out what was causing your problems. at first i was really confused because i could not find any code issues but after checking again and again i figured that due to the most recent ACG updates from now on i need to add and rework another file of Guillis Technologies to the Comp patch as well or it would cause the crashes to desktop. i never had to rework that file in the past and i did not think it would be necessary.. but meh at least i do know now. so i just updated the comp. patch and i did not encounter such issues anymore after the update. i hope everything is working out fine for you now. if you encounter any issues please let me know :)
Last edited by Ajey; 23 Sep, 2020 @ 11:51pm
SteelShrike 24 Sep, 2020 @ 12:59am 
That's great! Thanks, Ajey. I'll give the updated comp patch a try tomorrow and see how it works. If anything further goes wrong, I'll let you know.

I'll understand if you can't get a comp patch for Ethics and Civics Classic, it's a pretty hefty one. Figured I'd give it a shot in the hopes that maybe your work with the Alternative version might be used as a springboard. I'll keep my fingers crossed!
< >
Showing 316-330 of 1,416 comments
Per page: 1530 50