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As for the mutants, I planned to add them initially, but I don't know if the ArmStalker package that was released has permission from the ArmStalker authors. If it disappeared from the workshop, even I could not open my mission and several dozen hours of my work would be wasted. I had that one time with mission "Wolfenstein" when "skeleton mod" was removed from workshop and mission stopped working. I also thought of using zombies and explaining it through the plot, but zombies use civilian clothes, whose atmosphere does not suit a stalker, and after trying to change their equipment, they freeze. I also didn't want the mission to require ArmStalker because few people wanted to play it and had to download many gigabytes. Thank you also for feedback on the anomaly. As for the other story options, I initially wanted to be able to choose between bandits and DUTY at the end, but I must admit that I did not do it out of laziness (I spent a lot of hours creating and didn't want more).
Again, thanks a lot for your feedback!
P.S. Sorry for my bad english.