Arma 3
Payday 2: Kingpin v0.2.1
CCC 30 Jan, 2015 @ 11:11pm
A.I. Cops?
Are Cops A.I. or only players?
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noven  [developer] 1 Feb, 2015 @ 11:24pm 
Players can be police which includes 4 unique player classes and special abilities like attack dogs, spike strips, and deployable checkpoints. AI also spawn as basic guards for missions and AI reinforcements spawn when alarms are sounded, or players reach a high level of "infamy", similar to "stars" in the Grand Theft Auto series.
noven  [developer] 12 Apr, 2015 @ 6:21pm 
I've added AI Police Patrols in addition to the other AI police present at jobs or as responders to alarms, etc.
CCC 12 Apr, 2015 @ 7:13pm 
Originally posted by noven:
I've added AI Police Patrols in addition to the other AI police present at jobs or as responders to alarms, etc.
Oh, hey, that's cool. Haven't played this in a really long time and can't run my servers anymore, but if I can I'll check that out at some point.
MangoGirl 13 Nov, 2015 @ 3:12pm 
how did you add police ai to the game other than the reinforments and the ones around missions
noven  [developer] 24 Jan, 2016 @ 6:44pm 
Originally posted by Buddy900:
how did you add police ai to the game other than the reinforments and the ones around missions

I've added AI Police that drive around in police offroads, 3 groups of 2, which is also a multiplayer setting (to add more or disable). These patrols will get replenished if they die (or crash). They can call in more reinforcements if they run into trouble.

I've also added infamy-based reinforcements, that is to say, upon reaching a level of infamy (by killing people), reinforcements of various levels, from Cops and FBI to SWAT and Delta Force, etc, will spawn and attempt to hunt you down. The idea being Infamy being roughtly equivalent Grand Theft Auto' Stars.
Last edited by noven; 24 Jan, 2016 @ 6:46pm
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