Counter-Strike 2

Counter-Strike 2

Toscan
 This topic has been pinned, so it's probably important
Masurdan 12 Dec, 2013 @ 3:55am
Suggestions
Comment here with your suggestions for the map.

Note: Newly created discussions will be merged with this topic so it makes no sense to make one.
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Showing 1-15 of 66 comments
kHAN 8 Dec, 2013 @ 7:57am 
Map feedback that isn't spam
Please make it 32 spawns! It looks great and I'd really like to add it to the -abm- server rotation.

Other than that it looks good. I hope valve can overlook brute's death grip on this map and make it official.
ICS⭐ 8 Dec, 2013 @ 8:11pm 
I couldn't agree more. There will be servers that have more than 24 players on them and adding more spawns isn't that difficult and the map can support them. Despite how many players this was designed, it needs to have more spawn points.

Another thing that i noticed was that there are still quite a lot of surfaces that can be nodrawed. Other than that, on quicklook i didn't notice. I'll be running this on my server to see what players think about it.
desto 9 Dec, 2013 @ 1:26am 
are the boxes on a spot spammable?
Masurdan 9 Dec, 2013 @ 5:00am 
Next patch includes 32 spawns (16T - 16CT), DM spawns and some little fixes. Check the release notes in the next 24 hours for more information.

@desto The boxes are spammable if you shoot through 1 layer. But i guess thats what you meant.
Last edited by Masurdan; 9 Dec, 2013 @ 5:04am
El_Matatador 9 Dec, 2013 @ 3:05pm 
Good map
(-ASTA-) 9 Dec, 2013 @ 7:51pm 
I love this map :P
wyley 10 Dec, 2013 @ 4:20am 
Nice map!
Delta Echo Zemlya 10 Dec, 2013 @ 8:11am 
Good map!
nik 10 Dec, 2013 @ 8:16am 
I think this map should be more spammable. I think that it will give back a lot of the 1.6 feel to the map.

I'm also not excited for the visuals, because it is just another one of the middle-eastern maps. DustVI, anyone?
WAve 10 Dec, 2013 @ 9:39am 
Reposting here, due to being berried by mindless posts:


If I'm being honest, it doesn't look like it is set in Italy at all... 90% of the props contain Arabic writing or have an Arabic origin. The architectural style and textures look more Moroccan than anything else.
Obviously Brutes original CSS Tuscan didn't look Italian either however I'd probably advertise the setting as being middle eastern or make some major visual design tweaks.
Look at a few reference pictures of Tuscany as well, it's a very green and lush area of Italy, with very traditional architectural themes.
The indoor lighting is lovely for the most part, with lots of atmosphere. However the outdoor lighting is quite dull and boring personally, some morning yellows or hints of orange/blue would not go amiss in creating the perfect Mediterranean feel.

A great point of reference would be de_ali and de_inferno. Both maps capture the traditional Mediterranean feel really well, in CSGO's art style, particularly de_ali.


It's nice to see people giving Tuscan a CSGO make over, and it's a promising start :)
Good luck with this and future projects.
Last edited by WAve; 10 Dec, 2013 @ 9:40am
spinmaat ツ  [developer] 10 Dec, 2013 @ 10:01am 
Originally posted by Prof. Oλk:
Reposting here, due to being berried by mindless posts:


If I'm being honest, it doesn't look like it is set in Italy at all... 90% of the props contain Arabic writing or have an Arabic origin. The architectural style and textures look more Moroccan than anything else.
Obviously Brutes original CSS Tuscan didn't look Italian either however I'd probably advertise the setting as being middle eastern or make some major visual design tweaks.
Look at a few reference pictures of Tuscany as well, it's a very green and lush area of Italy, with very traditional architectural themes.
The indoor lighting is lovely for the most part, with lots of atmosphere. However the outdoor lighting is quite dull and boring personally, some morning yellows or hints of orange/blue would not go amiss in creating the perfect Mediterranean feel.

A great point of reference would be de_ali and de_inferno. Both maps capture the traditional Mediterranean feel really well, in CSGO's art style, particularly de_ali.


It's nice to see people giving Tuscan a CSGO make over, and it's a promising start :)
Good luck with this and future projects.

thnx for the feedback Prof! i will use this in the next update.

i appreciate it!
JeFfrix 10 Dec, 2013 @ 10:05am 
Please,delete smoke on T respawn ( fog ). And delete pipe on banana
Last edited by JeFfrix; 10 Dec, 2013 @ 10:07am
I won't speak to map theme or asset quality because neither particularly matter to me (although I will say that I think the map looks nice and performs VERY well), but I would change only three things:

The brushwork on the sewer ladder needs to look less like brushwork

Storage Area 1 needs to be widened

The map name should be changed to de_toscana (italian for Tuscany)
chalky 10 Dec, 2013 @ 1:07pm 
Nice job on the map guys!
Computer Minds 10 Dec, 2013 @ 10:58pm 
Good map
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