Rivals of Aether

Rivals of Aether

The Battle Cat
 This topic has been pinned, so it's probably important
wyome  [developer] 9 Nov, 2022 @ 6:23pm
I'm making The Battle Cat open source!
I wanna preface this by saying I had a lot of fun making this character, and may or may not return to making workshop characters (most likely other projects, but still) sometime in the future when work/college/all the other ♥♥♥♥ life throws at me is a bit more under control.

I've seen a lot of people giving me some really valuable pointers on ways to balance the character, and twere I to have the motivation, I would probably buff the early stages of income, as well as reduce the uspecial price.

But really, I've got a lot going on, so I don't have time to really work on and fine tune this character, especially because i've moved on to playing way too much skullgirls instead of way too much rivals.

So, I'm literally giving the assets and code for The Battle Cat away, free of charge!

Feel free to edit, rework, or completely change the code! I don't care what ya do with it! Feel free to even post the Cronenberg Creations you make using my crappy code to the workshop yourself! If you're feeling frisky, you don't even have to credit me!

If you're feeling especially proud, create a discussion post about it on this mod page! I promise I won't take them down (unless they really really deserve it.)

I'll be completely honest, there was supposed to be a link here. But i posted and deleted this post like 500 times trying to get it to work, so instead i'll make a guide on how to access the files yourself.

GETTING THE ASSETS:

Step 1
Find your drive that you downloaded Rivals of Aether on. For most people, it would be "C:". For me, because I had a ♥♥♥♥♥♥♥ of memory issues before I upgraded, it's found on "D:".

Step 2
Head to "Program Files (x86)" and find the folder labeled "Steam". click on "steamapps", then on "workshop", then finally on "content".

Step 3
If you're in the right place, you'll see a bunch of folders with random numbers for names. These aren't actually random numbers, but the internal codes that steam uses to identify games! For instance:

"440" is Team Fortress 2,
"250900" is The Binding of Isaac,
and "383980" is Rivals of Aether, so click that one.

Step 4
Again, more folders with numbers. This time, each number corresponds to the internal ID of each workshop mod you've downloaded for Rivals. I'd list off some cool ones, but the only one we really care about is "2022172092". That'd be the titular Battle Cat.

Step 5
Right click the folder "2022172092" and make a shortcut to it on your desktop. That ♥♥♥♥ is too deep within the nesting folders rabbit hole to reliably open the old fashioned way.

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Because my code is an effing mess, Here's a quick guide as to what's where when it comes to if you want to tweak the values.

UPGRADING:
attack_update.gml contains the code that allows you to taunt to upgrade your worker cat level. It's within a bunch of if statements that reads your current worker cat level (workercatlvl) and how much currency you have (currency) that when met, will lower your money by the cost of the upgrade, play the cool sound effect, and increase your worker cat level.

SPECIAL COSTS/SPECIAL COOLDOWNS:
attack_update.gml also has the code that makes you unable to use your specials if you don't have enough money, as well as actually makes you lose money when you use the special. It's found just underneath the upgrading code. It works much like it too, being if statements that lower your money and put the attack on cooldown. Swapping the attack to "window 2" is how it plays the animation for not having enough money.

attack_update.gml also contains the code for a hidden animation I put in. If you can read it, then congrats, you know how to do it. But since I've yet to see someone talk about it, I'm going to pretend it hasn't been found yet, and won't tell you how :)

INCOME AMOUNTS:
update.gml contains the code for reducing cooldown timers, fixing this stupid bug with the hidden taunt that I refuse to talk about because it took me like 5 weeks to fix something so simple and I'm still mad about it, and is also what increments your income. (plus the trummel codec)

obviously, draw_hud.gml contains all the messy ass code I used to make the actually pretty cool in-game hud.

If this guide feels a bit incomprehensible, that's because it is. I haven't even looked in these folders in over two years and even I can't figure out all of the junk I duct-taped and spit-shined together to make it.

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Now, The Battle Cat rests in your hands. Happy Modding!

- wyome <3

one woman dev team
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Showing 1-1 of 1 comments
Redsword 13 Jan, 2023 @ 5:28pm 
First time modding a Rivals Of Aether character and it's ONE OF MY FAVOURITES!? I'm probably just gonna mess with the sprites but STILL! Thank you so much for making this lil' guy open source, and I wish you good luck with any endeavours you partake in the near future! :)
Edit: I coded in some runes but I have no idea where to put them, I guess I'll upload him without them then update it.
Last edited by Redsword; 14 Jan, 2023 @ 9:49pm
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