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I always go +3 over this limit, and try to add 12 alliances.
11.december, dow on epirus if they didn't get a ally, the 6 probinces help you to rival ottman
In my test game for this post, me got:
- Hungary (must have) (adds vassals)
- Albania (must have -> only nation next to hungary who joins offensive a war for land, if ottman dow 1450 knight with big war ottman-venice, this 2 plus your army and vassal make offensive war possible)
Bohmia (random ally spot with must have) -> this spot can be poland / austria, it is a question about rivalery.(adds vassals)
Wallachia (random)
Gerogia (always)
Karaman
Candar
Aq Qoyunlu
Ottman did there constantinople DOW on me, war starts with this numbers:
My alliance:
112k infantery, 35k cav, 1k cannons (i always take it at event)
Ottoman:
35k infantery, 16k cav...
------------------
you will win the war, take the trade nodes from ottman, and be ready to fight a second war.
in this mod, you need more than one war to dismantel the ottman, but you start really strong as byzantine.
+for peace deal: 30% transfer trade power (is highest income boost, and ai can only cancel it, when truce timer is over.)
+~15% to statify you ally
+ 55% in cores for you
+missing percent as money.
After first war and cores, marmeluks should be a possible ally, so you can drop the little one, and add marmelucks.
i gone in peace deal a landroute to bulgaria, and fore vassal them.
At the moment me is in year 1492 with follwing setup:
Byzantine (all core back from ottman)
athen lesbos (integrated)
Vassal active:
Hum, serbia, Bulgaria, Bulgaria 2 (the coast nation of bulgaria) (Europe)
Theodoro (Crimea)
Candar, Cilicia (Antolia)
Personal Union:
Trebizond (got it per event during sucessor crisis)
Ally:
Bohmia, Marmelucks and Georgia
That 11/10 Relation slots.