RimWorld

RimWorld

Dirt Paths
Found 2 errors that may be related to this mod
XML error: Duplicate XML node name terrainAffordanceNeeded in this XML block: <TerrainDef ParentName="FloorBase"><defName>PackedDirt</defName><label>packed dirt</label><description>Packed dirt</description><texturePath>Terrain/Surfaces/PackedDirt</texturePath><edgeType>FadeRough</edgeType><takeFootprints>True</takeFootprints><renderPrecedence>320</renderPrecedence><scatterType>Rocky</scatterType><statBases><Beauty>0</Beauty><WorkToBuild>35</WorkToBuild><WorkToBuild>200</WorkToBuild></statBases><terrainAffordanceNeeded>Packable</terrainAffordanceNeeded><costList /><designatorDropdown>DirtFloor_Group</designatorDropdown><constructEffect>ConstructDirt</constructEffect><designationCategory>Floors</designationCategory><terrainAffordanceNeeded>VBY_PackableTerrain</terrainAffordanceNeeded></TerrainDef>
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()


XML error: Duplicate XML node name WorkToBuild in this XML block: <statBases><Beauty>0</Beauty><WorkToBuild>35</WorkToBuild><WorkToBuild>200</WorkToBuild></statBases>

Root node: <TerrainDef ParentName="FloorBase"><defName>PackedDirt</defName><label>packed dirt</label><description>Packed dirt</description><texturePath>Terrain/Surfaces/PackedDirt</texturePath><edgeType>FadeRough</edgeType><takeFootprints>True</takeFootprints><renderPrecedence>320</renderPrecedence><scatterType>Rocky</scatterType><statBases><Beauty>0</Beauty><WorkToBuild>35</WorkToBuild><WorkToBuild>200</WorkToBuild></statBases><terrainAffordanceNeeded>Packable</terrainAffordanceNeeded><costList /><designatorDropdown>DirtFloor_Group</designatorDropdown><constructEffect>ConstructDirt</constructEffect><designationCategory>Floors</designationCategory><terrainAffordanceNeeded>VBY_PackableTerrain</terrainAffordanceNeeded></TerrainDef>
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()