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번역 관련 문제 보고
Something around 15 sounds more appropriate I think.
I'm thinking a requirement of 20 for Constitution and Memory would be better. That way players do have to dig a teeny bit deeper to hit the threshold, without it being unrealistic.
EDIT: Just pushed the change - thanks for the feedback!
Have base values been lowered a little to compensate?
I also think that summons should scale off of your Skills, but with lesser scaling values in most cases. Basically make it so that truly hybrid is optimal, though the power spike for reaching Summoning 10 might still be a good idea to keep it interesting as a primary skill. Though I guess it comes with the risk of making Summon into a one-point wonder, too.
The Talent unlocks sound neat. Maybe I'd add more of those for reaching Skill 5, or just migrate all talents to be associated with Skill levels.
EDIT: For example, summons would get +% Fire damage from Pyro, etc. Maybe half as much, I don't know.
Shared scaling with your ability points could be interesting, but for this mod, I think that attributes should be enough. Summoner builds can easily get value by putting points into Hydro, Pyro, etc. for the utility, whereas there isn't anything they can really spec into attribute-wise.
I'm planning some changes at the moment to make the choices a little more attractive. A key change I am experimenting with is replacing the Talents with some new talent-like effects exclusive to the summons called "Boons". Talents were ok, but some are clearly way better than others, making some choices feel a bit meh. Hopefully, the new Boons are a bit more interesting to play with.
I think Summoning would be less all-or-nothing if it multiplied off of other ability scores. That would be a strict buff after Summoning 10 if not balanced against elsewhere, though.
If modding were easier, I'd do it myself.
i'm currently doing a run with the occultist overhaul
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1521041232
and the Chaos-Boon from intelligence takes nearly 5s on each summon to "cast" is there a possibility for this animation to be faster?
if not then it's no problem and i'll play it anyway
cheers and keep up with your awesome mods :3
It's also incredibly annoying in AI fights with lots of AI summons. (Kraken fights)