Divinity: Original Sin 2

Divinity: Original Sin 2

Diverse Weapons
 This topic has been pinned, so it's probably important
TrshyMcTrashface  [developer] 25 Mar, 2020 @ 11:45pm
Balance Suggestions
Let me know if you think something feels a little over/under powered or just doesn't feel right. Thank you in advance for you feedback!
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Showing 1-4 of 4 comments
Kthulu 23 May, 2020 @ 11:29pm 
pierce weapons too op
Zkysa 26 May, 2020 @ 1:05pm 
Remove taunt on shield rush. Or increase the cool down.

After installing this mod, my weapons are cooler - definitely - unfortunately, I don't get to play the game anymore as my characters spend most of their turns taunted.

Lost multiple fights just to endless taunts.
PotatoAim2k1 17 Jul, 2020 @ 5:53pm 
The Sheild Rush ability is unbalanced. Most fights end up being taunt parties and take forever.

Maybe make it have only a 20% chance to taunt or a massive cooldown.
TrshyMcTrashface  [developer] 27 Jul, 2020 @ 5:32pm 
Updated today.
1. Reduced taunt chance to 20%
2. Reduced chance to grant Barbed Wire to 50%
3. Reduced chance to restore Physical and Magical armor to 50% (separate chances).

Thank you for the feedback everyone. Apologies for taking so long to get to it. Please let me know what you think of the changes.
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Showing 1-4 of 4 comments
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