Stellaris

Stellaris

More Origins Mod
 This topic has been pinned, so it's probably important
Malthus  [developer] 20 Mar, 2020 @ 9:51am
What is next? (Announcement Post)
So, let me begin with thanking you all for your overwhelmingly positive feedback and the many many suggestions you have added. It has been a bit of a rocky start with these launcher issues affecting some of you and unfortunately I do not know if there is anything I can do about this. The alternitive for you is to take the releases I provide in my github repository and put them in your locally created mods (using the launcher mod tool). I'll do my best to keep the releases there in line with the updates I am doing here.

So before I continue with what the next origins will be about, please let me emphasize that I am currently working on this mod alone and unless other modders intend to join on their own volition this won't change. I am not especially fast at content creation, so stuff will take its time. I'll also have to apologize right now for not being able to implement all your suggestions. Some of them require mechanics outside of my expertise or even outside of what is possible for a modder, while others I simply fail to come up with an adequate writing for.

So now to the upcoming (and I can't give any deadlines here) origins I decided to do next.

The first will be somewhat generic start as an alternitive to Prosperous Unification, based on the problematic of overpopulation. I don't want to go to much into details as those might as well change over the course of working on it.

The second will be a hiveworld start for organic gestalts as that one was highly requested right from the start. Still have to try working out a fitting story for it though. I'm open for suggestions here.

Once these are done I'll decide what to go for next.

You can discuss the upcoming origins in the associated discussion post.
Last edited by Malthus; 20 Mar, 2020 @ 9:53am