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Lots and lots of very good suggestions. I guess it is time for a District Overhaul 3...
With the 2.7 update the Stellaris district mechanics have been changed a lot, so my "mod-engine" is now less effectiv for compatibilities. This will mean that I will some time in the future have to build a new engine.
As I currently haven't got that much time, I'll probably start some time at the end of june or july.
But I'll definitly incorperate a lot of your ideas, as all of your mechanics sound very interesting.