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It's not just the large guns that are affected it's the whole lot, so don't add that tech too late or it won't help :P
Right now my plan is to remove the Large Gun Citadel tech since it just seems to break things unnecessarily, and to add additional power somehow to the heavy batteries - currently through the use of high-weighted class-locked Reactor Boosters that only starbases can use. I just need to check it on a fresh save because of how Paradox does starbase templates.
Also is there a command I could run on a preexisting save to force update the starbase templates? Even if it kills all of my templates. (not a modder so I'll defer to you on both of these) :)
I also have a graphics issue using custom ship sets, where the vanilla defense platform inherits from the modded ship set library but the heavy defense platform does not. I believe there used to be a compatibility graphics patch for this ages ago but it probably does not work anymore. If the Planetary Defense force mod inherits ship models correctly, I am not sure why heavy defense platforms do not.
Between these two issues, the first one is more important as the second does not affect game play, just a visual bug.
Any insight would be appreciated and thank you for all your dedication to this mod collection!