Cities: Skylines

Cities: Skylines

Lifecycle Rebalance Revisited 1.6.8
63Drone 27 Jun, 2021 @ 8:08pm
This mod actually gets fussy with another mod that I use
I utilize the latest version of the Employ Overeducated Workers mod and since this past April, this mod, Lifecycle Rebalance Revisited, actually started breaking EOW if certain values in LRR's option sliders were adjusted under the wrong conditions. My cities experienced a sudden massive loss of employed workers despite little to no population loss. Possibly due to the aging sliders, setting them to near-real life aging levels conflicts with EOW. If I set them back to default values or turn off LRR, the sudden employment loss won't become an issue. I think LRR's recent updates must have precariously conflicted with EOW. Anyways, that's my experience of what I have to share about when concerning both LRR and EOW.