Cities: Skylines

Cities: Skylines

Lifecycle Rebalance Revisited 1.6.8
benzoll 17 Apr, 2020 @ 4:12pm
XML alternative configuration
"Rebalance" is a great mod, but original XML:
-reduce general traffic in the city.
-life x3 is somewhat slow (there are fewer active cims in city).
-increases too many ambulances in the streets (many sicks).


With option mod "legacy", this is my alternative configuration XML:
---------------------------------------------
<WG_CitizenEdit version = "2">
<travel>
<low_density>
<low_wealth>
<Child car = "0" bike = "40" taxi = "0" />
<Teen car = "10" bike = "30" taxi = "0" />
<Young car = "45" bike = "20" taxi = "1" />
<Adult car = "60" bike = "10" taxi = "2" />
<Senior car = "30" bike = "2" taxi = "3" />
</ low_wealth>
<med_wealth>
<Child car = "0" bike = "40" taxi = "0" />
<Teen car = "12" bike = "30" taxi = "1" />
<Young car = "50" bike = "20" taxi = "2" />
<Adult car = "65" bike = "10" taxi = "4" />
<Senior car = "35" bike = "2" taxi = "6" />
</ med_wealth>
<high_wealth>
<Child car = "0" bike = "40" taxi = "0" />
<Teen car = "15" bike = "30" taxi = "2" />
<Young car = "55" bike = "20" taxi = "3" />
<Adult car = "70" bike = "10" taxi = "4" />
<Senior car = "45" bike = "2" taxi = "6" />
</ high_wealth>
</ low_density>
<high_density>
<low_wealth>
<Child car = "0" bike = "40" taxi = "0" />
<Teen car = "5" bike = "30" taxi = "0" />
<Young car = "15" bike = "20" taxi = "1" />
<Adult car = "20" bike = "10" taxi = "2" />
<Senior car = "10" bike = "2" taxi = "3" />
</ low_wealth>
<med_wealth>
<Child car = "0" bike = "40" taxi = "0" />
<Teen car = "5" bike = "30" taxi = "1" />
<Young car = "15" bike = "20" taxi = "2" />
<Adult car = "20" bike = "10" taxi = "3" />
<Senior car = "10" bike = "2" taxi = "5" />
</ med_wealth>
<high_wealth>
<Child car = "0" bike = "40" taxi = "0" />
<Teen car = "5" bike = "30" taxi = "2" />
<Young car = "15" bike = "20" taxi = "3" />
<Adult car = "20" bike = "10" taxi = "4" />
<Senior car = "10" bike = "1" taxi = "5" />
</ high_wealth>
</ high_density>
</ travel>
<! - Lower age value: Young adult (45), Adult (90), Senior (180) ->
<! - Numbers lower than young adult may cause economic havoc .-->
<migrate>
<single_adult min = "65" max = "165" />
<family_adult min = "85" max = "185" />
</ migrate>
<lifespan modifier = "2" workspeed="1">
<! - Percentage of people who survive to the next 10% of their life ->
<survival>
<decile_1 survival = "99.514" />
<decile_2 survival = "99.823" />
<decile_3 survival = "99.582" />
<decile_4 survival = "99.326" />
<decile_5 survival = "98.694" />
<decile_6 survival = "97.076" />
<decile_7 survival = "93.192" />
<decile_8 survival = "82.096" />
<decile_9 survival = "50.858" />
<decile_10 survival = "11.799" />
</ survival>
<! - Percentage of people who become sick over the next 10% of their life ->
<sickness>
<decile_1 chance = "1.25" />
<decile_2 chance = "0.75" />
<decile_3 chance = "0.5" />
<decile_4 chance = "0.5" />
<decile_5 chance = "0.5" />
<decile_6 chance = "0.5" />
<decile_7 chance = "0.5" />
<decile_8 chance = "0.5" />
<decile_9 chance = "0.75" />
<decile_10 chance = "1.25" />
</ sickness>
<! - Percentage of dead who will instantly disappear ->
<cheatHearse chance = "50" />
</ lifespan>
</ WG_CitizenEdit>
--------------------------------------

With this configuration, traffic returns to vanilla traffic, life x2 is more dynamic, and there are more sicks (but not so many).

Posdata.- I not use "Realistic Population Revisited 1.1.1" mod.
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Showing 1-1 of 1 comments
Shadow Citizen 18 Apr, 2020 @ 2:58am 
I was wondering why I was getting so many sick and hearing the death bell so often.
Thanks for posting this, I'll give it a try.
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