Arma 3
The BUNKER
 This topic has been pinned, so it's probably important
ThomaHawk  [developer] 20 Mar, 2020 @ 3:48pm
Issue Reports
Here you can tell the problems you encountered
Last edited by ThomaHawk; 20 Mar, 2020 @ 4:03pm
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Showing 1-15 of 19 comments
R3vo 22 Mar, 2020 @ 6:13am 
Not an issue, but why don't you use a stringtable.xml for your translations?

https://community.bistudio.com/wiki/Stringtable.xml
R3vo 22 Mar, 2020 @ 6:27am 
The cutscene should be skipable, or an autosave should be done after it.
ThomaHawk  [developer] 22 Mar, 2020 @ 6:43am 
I'm not familiar with this for the moment, i need to learn how it works and to be fair i didn't had the time for this.
I will do my best to do this for the next one :)
R3vo 22 Mar, 2020 @ 6:48am 
After the mission is completed, the player can still die if enemy units clip through a wall. You might wanna make sure to delete all units once the ending is triggered.
ThomaHawk  [developer] 22 Mar, 2020 @ 6:54am 
I will disable the ability of AI to move in the next update, so they will no longer cross the walls
cheflee123 22 Mar, 2020 @ 3:35pm 
It's not letting me play and saying "steam/_cur_sp.Malden/mission.sqm/Mission/entities/Item1.type:Vehicle class Land_Bunker_02_light_left_F no longer exists. Any advice how I can fix this?
ThomaHawk  [developer] 22 Mar, 2020 @ 3:37pm 
Hello cheflee123, i don't think it comes from the mission itself, do you have mods activated?
If yes, try to reload the mission without mods
flankymanga 27 Mar, 2020 @ 7:51am 
After the "teleport" to the bunker i still had map in my inventory :) Plus in the beginning of the mission music is very loud. So much so that you cannot hear enemy movements - i know it is possible to adjust music volume in the options but it would be great to have it by default set on some tolerable level.
ThomaHawk  [developer] 27 Mar, 2020 @ 8:48am 
Hello flankymanga !! I'll see for the map
About the music, it is intentional as i disabled the sound of ambient life, when you can't hear animals while being in the Bunker. The music of the beginning fills the silence
I'll see if i can reduce it a little
Tin Can™ 10 Apr, 2020 @ 2:06pm 
Had some issues finding out which computer I had to interact with to defuse the device in the control room, it turned out I accidentally knocked two laptops (including the defuse laptop) onto the ground after a grenade throw - so I was looking around for a while and couldn't figure out which computer I had to interact with until I noticed the upside down laptop on the ground. Recommend disabling physics simulation on that laptop :P
ThomaHawk  [developer] 10 Apr, 2020 @ 2:13pm 
Thanks for the report Tin Can™, i'll disable it in the next update ! ;)
croc 7 Jun, 2020 @ 5:23pm 
I'm not sure if I'm just a moron or if something broke, but after like 20 minutes of searching, I couldn't find the exit after the failed defuse.
ThomaHawk  [developer] 7 Jun, 2020 @ 5:58pm 
While heading to the entry, you'll see that the first explosion blocked the entrance, then a second explosion will happen, so if you go back again in the direction of the control room, you will see ;)
croc 9 Jun, 2020 @ 9:12am 
Thank you! Also, I forgot to mention that this is probably the most incredible map I've ever played, the music choice was stellar, the atmosphere was heavy, everything was great! I'm excited for part 4!
ThomaHawk  [developer] 9 Jun, 2020 @ 11:28am 
Thank you very much, i'm glad you liked it !
The final part is almost ready, just need to edit some screenshots and it will be done :)
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